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101dotxyz
GPTeam
Python2023–2023
101dotxyz / GPTeam

GPTeam

GPTeam: An open-source multi-agent simulation

3Distinct people
3Mentions
0Explicit recommenders
1.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

GPTeam: An open-source multi-agent simulation

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week3 dated mentions

Observed mentions: 2023-05-17 06:27:23 UTC to 2023-08-24 13:27:22 UTC. Weeks start Monday, UTC.

0122023-05-15 00:00:00 UTC to 2023-05-22 00:00:00 UTC (exclusive): 2 mentions; 2 submissions, 0 commentsMay 152023-05-22 00:00:00 UTC to 2023-05-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-29 00:00:00 UTC to 2023-06-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-05 00:00:00 UTC to 2023-06-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-12 00:00:00 UTC to 2023-06-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-19 00:00:00 UTC to 2023-06-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-26 00:00:00 UTC to 2023-07-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-03 00:00:00 UTC to 2023-07-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJul 32023-07-10 00:00:00 UTC to 2023-07-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-17 00:00:00 UTC to 2023-07-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-24 00:00:00 UTC to 2023-07-31 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-31 00:00:00 UTC to 2023-08-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-08-07 00:00:00 UTC to 2023-08-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-08-14 00:00:00 UTC to 2023-08-21 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-08-21 00:00:00 UTC to 2023-08-28 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsAug 21

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
May 152023-05-15 00:00:00 UTC2023-05-22 00:00:00 UTC220
May 222023-05-22 00:00:00 UTC2023-05-29 00:00:00 UTC000
May 292023-05-29 00:00:00 UTC2023-06-05 00:00:00 UTC000
Jun 52023-06-05 00:00:00 UTC2023-06-12 00:00:00 UTC000
Jun 122023-06-12 00:00:00 UTC2023-06-19 00:00:00 UTC000
Jun 192023-06-19 00:00:00 UTC2023-06-26 00:00:00 UTC000
Jun 262023-06-26 00:00:00 UTC2023-07-03 00:00:00 UTC000
Jul 32023-07-03 00:00:00 UTC2023-07-10 00:00:00 UTC000
Jul 102023-07-10 00:00:00 UTC2023-07-17 00:00:00 UTC000
Jul 172023-07-17 00:00:00 UTC2023-07-24 00:00:00 UTC000
Jul 242023-07-24 00:00:00 UTC2023-07-31 00:00:00 UTC000
Jul 312023-07-31 00:00:00 UTC2023-08-07 00:00:00 UTC000
Aug 72023-08-07 00:00:00 UTC2023-08-14 00:00:00 UTC000
Aug 142023-08-14 00:00:00 UTC2023-08-21 00:00:00 UTC000
Aug 212023-08-21 00:00:00 UTC2023-08-28 00:00:00 UTC110

What Hacker News says

3 sources

Show HN: eastworld – quickly add generative agents to games, visual novels, etc.

Hi HN, We’re Michael and Scott and we’re releasing an open-source, language-agnostic framework to create, debug, and serve Generative Agents. This project has two main goals: - to abstract away the complexities of prompt-engineering detailed Agents and elaborate Storylines with an easy to use no-code dashboard - using dashboard output, expose powerful functionalities - Agent Actions, Emotion Queries, Player Guardrails, etc. - in a simple small API & server We have a demo game that we made (https://github.com/game-kings/detective), and a demo video (https://www.youtube.com/watch?v=VSqIzjOk5p4). The demo game is a murder mystery set in Gold Rush era San Francisco. It includes a somewhat novel scoring mechanism at the end where your ability as a detective is scored based on cosine similarity between the embeddings of your explanation and
Read the rest
ours. We showed this to some friends of ours and, despite it frankly being an extremely hacked together game, they thought it surprisingly fun. This makes us really excited for what kinds of games are possible with tools like this. We know there’s some similar prior art in this category but we think this still has a lot to offer. The open-source work like GPTeam (https://github.com/101dotxyz/GPTeam) or ai-town (https://github.com/a16z-infra/ai-town) is mostly geared towards recreations of the Sims, and are not as general purpose as our framework. There are commercial offerings like InworldAI, but I think our framework exists in a different space - we support Local AI out of the box, and hope this is the direction that gaming goes in. I don’t really want to start paying a subscription for every single-player game in the future. While we wait for chips to get cheaper and open-source models to get better, using GPT-3.5 or GPT-4 produces pretty similar if not better results than commercial offerings. Of course, our project isn't perfect, isn’t feature-complete and definitely isn’t polish-complete. After showing it to our friends, we realized we need release early to get early feedback from others. We want to make this great and empower open-source LLM gaming in the future. We would love to hear your feedback. We know for sure that some of you are much more creative storytellers than we are, and we can’t wait to see what you come up with! Have fun!
4 points · Open discussion

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