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2Retr0
GodotOceanWaves
C#2024–2024
2Retr0 / GodotOceanWaves

GodotOceanWaves

FFT-based ocean-wave rendering, implemented in Godot

3Distinct people
3Mentions
0Explicit recommenders
3.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

FFT-based ocean-wave rendering, implemented in Godot

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour3 dated mentions

Observed mentions: 2024-09-28 06:51:41 UTC to 2024-09-29 05:30:48 UTC.

012024-09-28 06:00:00 UTC to 2024-09-28 07:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsSep 28, 06:002024-09-28 07:00:00 UTC to 2024-09-28 08:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 08:00:00 UTC to 2024-09-28 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 09:00:00 UTC to 2024-09-28 10:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 10:00:00 UTC to 2024-09-28 11:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 11:00:00 UTC to 2024-09-28 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 12:00:00 UTC to 2024-09-28 13:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 13:00:00 UTC to 2024-09-28 14:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-09-28 14:00:00 UTC to 2024-09-28 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 15:00:00 UTC to 2024-09-28 16:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 16:00:00 UTC to 2024-09-28 17:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 17:00:00 UTC to 2024-09-28 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsSep 28, 17:002024-09-28 18:00:00 UTC to 2024-09-28 19:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 19:00:00 UTC to 2024-09-28 20:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 20:00:00 UTC to 2024-09-28 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 21:00:00 UTC to 2024-09-28 22:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 22:00:00 UTC to 2024-09-28 23:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-28 23:00:00 UTC to 2024-09-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-29 00:00:00 UTC to 2024-09-29 01:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-29 01:00:00 UTC to 2024-09-29 02:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-29 02:00:00 UTC to 2024-09-29 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-29 03:00:00 UTC to 2024-09-29 04:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-29 04:00:00 UTC to 2024-09-29 05:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-29 05:00:00 UTC to 2024-09-29 06:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsSep 29, 05:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Sep 28, 06:002024-09-28 06:00:00 UTC2024-09-28 07:00:00 UTC110
Sep 28, 07:002024-09-28 07:00:00 UTC2024-09-28 08:00:00 UTC000
Sep 28, 08:002024-09-28 08:00:00 UTC2024-09-28 09:00:00 UTC000
Sep 28, 09:002024-09-28 09:00:00 UTC2024-09-28 10:00:00 UTC000
Sep 28, 10:002024-09-28 10:00:00 UTC2024-09-28 11:00:00 UTC000
Sep 28, 11:002024-09-28 11:00:00 UTC2024-09-28 12:00:00 UTC000
Sep 28, 12:002024-09-28 12:00:00 UTC2024-09-28 13:00:00 UTC000
Sep 28, 13:002024-09-28 13:00:00 UTC2024-09-28 14:00:00 UTC101
Sep 28, 14:002024-09-28 14:00:00 UTC2024-09-28 15:00:00 UTC000
Sep 28, 15:002024-09-28 15:00:00 UTC2024-09-28 16:00:00 UTC000
Sep 28, 16:002024-09-28 16:00:00 UTC2024-09-28 17:00:00 UTC000
Sep 28, 17:002024-09-28 17:00:00 UTC2024-09-28 18:00:00 UTC000
Sep 28, 18:002024-09-28 18:00:00 UTC2024-09-28 19:00:00 UTC000
Sep 28, 19:002024-09-28 19:00:00 UTC2024-09-28 20:00:00 UTC000
Sep 28, 20:002024-09-28 20:00:00 UTC2024-09-28 21:00:00 UTC000
Sep 28, 21:002024-09-28 21:00:00 UTC2024-09-28 22:00:00 UTC000
Sep 28, 22:002024-09-28 22:00:00 UTC2024-09-28 23:00:00 UTC000
Sep 28, 23:002024-09-28 23:00:00 UTC2024-09-29 00:00:00 UTC000
Sep 29, 00:002024-09-29 00:00:00 UTC2024-09-29 01:00:00 UTC000
Sep 29, 01:002024-09-29 01:00:00 UTC2024-09-29 02:00:00 UTC000
Sep 29, 02:002024-09-29 02:00:00 UTC2024-09-29 03:00:00 UTC000
Sep 29, 03:002024-09-29 03:00:00 UTC2024-09-29 04:00:00 UTC000
Sep 29, 04:002024-09-29 04:00:00 UTC2024-09-29 05:00:00 UTC000
Sep 29, 05:002024-09-29 05:00:00 UTC2024-09-29 06:00:00 UTC101

What Hacker News says

3 sources
I was a bit confused what use an FFT had here since I was only familiar with the Fourier transform in the _forward_ direction (compute the component frequencies of a signal given samples). But this uses the _inverse_ Fourier transform, which effectively lets you take samples of a signal given its component frequencies. Here, those component frequencies are generated by mathematical functions developed (by other researchers) to model ocean waves, which are explained in https://github.com/2Retr0/GodotOceanWaves#ocean-wave-spectra.
In FFT-based ocean-wave rendering, implemented in Godot

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