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87andrewh
CornerCullingSourceEngine
C++2024–2024
87andrewh / CornerCullingSourceEngine

CornerCullingSourceEngine

A Source/CSGO port of CornerCulling

2Distinct people
2Mentions
0Explicit recommenders
59GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A Source/CSGO port of CornerCulling

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week2 dated mentions

Observed mentions: 2024-07-19 23:42:04 UTC to 2024-08-28 07:11:29 UTC. Weeks start Monday, UTC.

012024-07-15 00:00:00 UTC to 2024-07-22 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 152024-07-22 00:00:00 UTC to 2024-07-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-29 00:00:00 UTC to 2024-08-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-05 00:00:00 UTC to 2024-08-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsAug 52024-08-12 00:00:00 UTC to 2024-08-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-19 00:00:00 UTC to 2024-08-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-26 00:00:00 UTC to 2024-09-02 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsAug 26

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jul 152024-07-15 00:00:00 UTC2024-07-22 00:00:00 UTC101
Jul 222024-07-22 00:00:00 UTC2024-07-29 00:00:00 UTC000
Jul 292024-07-29 00:00:00 UTC2024-08-05 00:00:00 UTC000
Aug 52024-08-05 00:00:00 UTC2024-08-12 00:00:00 UTC000
Aug 122024-08-12 00:00:00 UTC2024-08-19 00:00:00 UTC000
Aug 192024-08-19 00:00:00 UTC2024-08-26 00:00:00 UTC000
Aug 262024-08-26 00:00:00 UTC2024-09-02 00:00:00 UTC101

What Hacker News says

2 sources
Sending copies of fake character data isn't a thing because there eventually has to be a flag that tells the client to not render that character that the client hack could simply read. It should be clear that servers already do not trust the client, they do many checks hence you don't see teleportation hacks in games like Counter strike or Valorant. There used to be cheats in the counter strike games like "nospread" where you could have 100% pixel perfect aiming but that was because the the client was trusted however now in most games with some randomness in bullet spray patterns the random seed is different between the client and server so something like "nospread" are no longer possible. You might be stumbling upon "fog of war" that is not sending data to a client unless the enemy player is close to visible which is a thing. It's widely
Read the rest
used and I'd say effective in MOBA/MMORPG/RTS games however in FPS games fog of war is many times more computationally expensive which matters at the scale of games these days. It has been a thing for a long time in counter strike with server plugins like "SMAC anti wall hack" or "server side occlusion culling" however the implementations sometimes have not been perfect and require significantly stronger servers. https://github.com/87andrewh/CornerCullingSourceEngine Riot games also implements fog of war at scale in Valorant and has a blog post covering some of the issues they overcame. One thing you can see the gif at the end of the blog post, even though fog of war is effective it is only effective in reducing the effectiveness of wall hacks and wall hacks still provide a significant advantage. https://technology.riotgames.com/news/demolishing-wallhacks-...
In Are We Anti-Cheat Yet?
Server side hit detection is nowhere near as complex as occlusion, you need to make sure you account for latency or you get people popping into existence after they round the corner. Here is one for CS:GO, server occlusion geometry must be made separately as auto generating from map is another hard problem. Not "just some raycasts" otherwise everyone would be doing it: https://github.com/87andrewh/CornerCullingSourceEngine
In The CrowdStrike file that broke everything was full of null characters?

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