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9ballsyndrome
WebGL_Compute_shader
TypeScript2019–2025
9ballsyndrome / WebGL_Compute_shader

WebGL_Compute_shader

WebGL 2.0 Compute shader Demos

3Distinct people
11Mentions
0Explicit recommenders
327GitHub stars
REPOSITORY AT A GLANCE

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What it is

WebGL 2.0 Compute shader Demos

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

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Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year11 dated mentions

Observed mentions: 2019-02-26 15:30:24 UTC to 2025-07-17 06:53:54 UTC.

012342019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC312
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC404
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC303

What Hacker News says

11 sources
That doesn't invalidate what I said, rather that we could have gotten WebGL 2.0 Compute much sooner than WebGPU if it wasn't for bloody politics among browser vendors. https://github.com/9ballsyndrome/WebGL_Compute_shader https://github.com/9ballsyndrome/WebGL_Compute_shader/issues... https://issues.chromium.org/issues/40150444 "Intel spearheaded the webgl2-compute context to provide a way to run GPU compute workloads on the web. At the same time, the WebGPU effort at the W3C aimed to design a new, lower-level graphics API, including GPU compute. The webgl2-compute approach encountered some technical barriers, including that macOS' OpenGL implementation never supported compute shaders, meaning that it wasn't easily portable. webgl2-compute has so far been used by customers for prototyping. At present, WebGPU is close to shipment, and its
Read the rest
shader pipeline is nearing completion. It's possible to run combined GPU rendering and compute workloads in WebGPU. In order to reclaim code space in Chromium's installer that is needed by WebGPU, the webgl2-compute context must be removed." Because webgl2-compute took soooo much space on the installer! And it isn't as if Google isn't doing WebGPU compute on top of DirectX on Windows, but doing it on top of Metal on Apple, unthinkable! By the way, where are the Safari and Firefox implementations of WebGPU compute, running on stable without browser flags?
In I learned Vulkan and wrote a small game engine with it
Basically they bring us back to the days of 3D software rendering algorithms, now however fully accelerated on the graphics card. See offline renders like OTOY, that make use of CUDA. However we could already have gotten them via WebGL Compute, as they are part of OpenGL ES, had its implementation not been sabotaged. https://github.com/9ballsyndrome/WebGL_Compute_shader https://registry.khronos.org/webgl/specs/latest/2.0-compute/ https://issues.chromium.org/issues/40150444
In Build WebGPU apps with PlayCanvas
I lucked out a few years ago and ended up at a startup that was focused on scaling GPU computation for a web service. I've spent 15 years being a web/mobile developer before that. First Perl/PHP for about 5 years and the last 10 mostly Python/C/C++/Obj-C/C#/Go. What I can say about that and the current thing that's happening to computation is that we will all be doing code for vector processors soon. It's a sea change and the effect of the throughput is an edge for anyone who can use it now and in the near future. That's what this article is about. Google is the only other company making vector processors for compute at scale and they have the BEST tools for people making use of them in their cloud service even though generally they are provisioning Nvidia GPUs. AWS doesn't ship computers and is lagging behind in their compute services. N
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vidia with CUDA changes the landscape in a crazy way. You might not care about it now, but having an understanding of it is, IMO, critical to anyone that plans to be working on computers in the next 2-10 years unless you have a really untouchable position. Even if you think your position is untouchable, you might be in for a shock when someone blows the doors off your business logic with CUDA and you can't catch up. Regardless of GPU choice, "write once" (or close to it) cross platform compute shaders[0][1][2] are coming in 2020 and there's no way anyone is going to bump CUDA out of being at the front of that. [0] https://en.wikipedia.org/wiki/WebGPU [1] https://www.khronos.org/vulkan/ [2] https://github.com/9ballsyndrome/WebGL_Compute_shader
In Nvidia CEO says Google is the only customer building its own silicon at scale
Compute shaders are available on chrome on windows if you start chrome with some flags. Here are some compute shader demos: https://github.com/9ballsyndrome/WebGL_Compute_shader And here is a draft spec for WebGL2 Compute: https://www.khronos.org/registry/webgl/specs/latest/2.0-comp... Only a matter of time until this will be available in chrome and firefox by default. Probably never in Safari though, since it doesn't even support WebGL 2.
In Pyodide: Bringing the scientific Python stack to the browser

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