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aduros
flambe
Haxe2012–2015
aduros / flambe

flambe

Rapidly cook up games for HTML5, Flash, Android, and iOS.

3Distinct people
3Mentions
0Explicit recommenders
749GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Rapidly cook up games for HTML5, Flash, Android, and iOS.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month3 dated mentions

Observed mentions: 2012-06-10 17:21:02 UTC to 2015-01-15 15:53:31 UTC.

012012-06-01 00:00:00 UTC to 2012-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJun 20122012-07-01 00:00:00 UTC to 2012-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2012-08-01 00:00:00 UTC to 2012-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2012-09-01 00:00:00 UTC to 2012-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2012-10-01 00:00:00 UTC to 2012-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2012-11-01 00:00:00 UTC to 2012-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2012-12-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-01-01 00:00:00 UTC to 2013-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-02-01 00:00:00 UTC to 2013-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-03-01 00:00:00 UTC to 2013-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-04-01 00:00:00 UTC to 2013-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-05-01 00:00:00 UTC to 2013-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-06-01 00:00:00 UTC to 2013-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-07-01 00:00:00 UTC to 2013-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-08-01 00:00:00 UTC to 2013-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-09-01 00:00:00 UTC to 2013-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsSep 20132013-10-01 00:00:00 UTC to 2013-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-11-01 00:00:00 UTC to 2013-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-12-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-01-01 00:00:00 UTC to 2014-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-02-01 00:00:00 UTC to 2014-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-03-01 00:00:00 UTC to 2014-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-01 00:00:00 UTC to 2014-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-01 00:00:00 UTC to 2014-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-01 00:00:00 UTC to 2014-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-07-01 00:00:00 UTC to 2014-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-08-01 00:00:00 UTC to 2014-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-09-01 00:00:00 UTC to 2014-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-10-01 00:00:00 UTC to 2014-11-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2014-11-01 00:00:00 UTC to 2014-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2015-02-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 2015

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jun 20122012-06-01 00:00:00 UTC2012-07-01 00:00:00 UTC101
Jul 20122012-07-01 00:00:00 UTC2012-08-01 00:00:00 UTC000
Aug 20122012-08-01 00:00:00 UTC2012-09-01 00:00:00 UTC000
Sep 20122012-09-01 00:00:00 UTC2012-10-01 00:00:00 UTC000
Oct 20122012-10-01 00:00:00 UTC2012-11-01 00:00:00 UTC000
Nov 20122012-11-01 00:00:00 UTC2012-12-01 00:00:00 UTC000
Dec 20122012-12-01 00:00:00 UTC2013-01-01 00:00:00 UTC000
Jan 20132013-01-01 00:00:00 UTC2013-02-01 00:00:00 UTC000
Feb 20132013-02-01 00:00:00 UTC2013-03-01 00:00:00 UTC000
Mar 20132013-03-01 00:00:00 UTC2013-04-01 00:00:00 UTC000
Apr 20132013-04-01 00:00:00 UTC2013-05-01 00:00:00 UTC000
May 20132013-05-01 00:00:00 UTC2013-06-01 00:00:00 UTC000
Jun 20132013-06-01 00:00:00 UTC2013-07-01 00:00:00 UTC000
Jul 20132013-07-01 00:00:00 UTC2013-08-01 00:00:00 UTC000
Aug 20132013-08-01 00:00:00 UTC2013-09-01 00:00:00 UTC000
Sep 20132013-09-01 00:00:00 UTC2013-10-01 00:00:00 UTC000
Oct 20132013-10-01 00:00:00 UTC2013-11-01 00:00:00 UTC000
Nov 20132013-11-01 00:00:00 UTC2013-12-01 00:00:00 UTC000
Dec 20132013-12-01 00:00:00 UTC2014-01-01 00:00:00 UTC000
Jan 20142014-01-01 00:00:00 UTC2014-02-01 00:00:00 UTC000
Feb 20142014-02-01 00:00:00 UTC2014-03-01 00:00:00 UTC000
Mar 20142014-03-01 00:00:00 UTC2014-04-01 00:00:00 UTC000
Apr 20142014-04-01 00:00:00 UTC2014-05-01 00:00:00 UTC000
May 20142014-05-01 00:00:00 UTC2014-06-01 00:00:00 UTC000
Jun 20142014-06-01 00:00:00 UTC2014-07-01 00:00:00 UTC000
Jul 20142014-07-01 00:00:00 UTC2014-08-01 00:00:00 UTC000
Aug 20142014-08-01 00:00:00 UTC2014-09-01 00:00:00 UTC000
Sep 20142014-09-01 00:00:00 UTC2014-10-01 00:00:00 UTC000
Oct 20142014-10-01 00:00:00 UTC2014-11-01 00:00:00 UTC110
Nov 20142014-11-01 00:00:00 UTC2014-12-01 00:00:00 UTC000
Dec 20142014-12-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
Jan 20152015-01-01 00:00:00 UTC2015-02-01 00:00:00 UTC101

What Hacker News says

3 sources
That's cool. Looks like it's using Flambe as well. [0] Myself and a friend worked for Nick a few years back helping build out some of the HTML5 game concepts. We prototyped different games using various engines (PlayN, etc) and ended up along with some other contractors on Haxe-based Flambe as the best choice for HTML5. We actually launched a couple of games [1][2], though a lot of our work ended up internal-only. When we started, the iPad 1 was still considered a current browser. The performance on that device was abysmal. When the iPad 2 and newer versions of iOS came around, we finally had access to accelerated <canvas> and could really start making things work. The other things we prototyped for Nick were in-game video and multiplayer gaming. The in-game video was pretty bad for cross-browser support. In the end, Flambe gave us a tool
Read the rest
(Flump) that had the ability to import from Flash animations that was significantly better than trying to force iPads and Android devices to play video reliably and consistently. Multiplayer support was the least painful new ground we worked on -- using engine.io and Redis on the backend we were able to scale to tens of thousands of simultaneous users without spending too much on EC2. For the most part it "just worked". If there's one lesson I learned from this experience, it's that developing games for existing properties is tough work. There are so many stakeholders that things take forever to get done. Considering the value of the properties, this isn't surprising. The second lesson would be that HTML5 is moving so fast that you'll probably have to rebuild your games every few months to support all of the changes that are happening in the space. Most of the games we launched a little more than a year ago are already starting to bitrot. [0] https://github.com/aduros/flambe [1] http://www.nick.com/games/spongebob-squarepants-spongebob-sq... [2] http://www.nick.com/games/data/korra/korra-pai-sho/ [3] http://www.nick.com/games/kca-2013-multiplayer-trivia.html (no longer there -- probably our most polished release)
In Show HN: Nickelodeon joins the effort to teach kids to code
Given that a .swc is basically a zipped .swf, this currently depends on runtimes: - Haxe/Flash supports embedding .swf libraries : http://haxe.org/manual/swc - NME/C++ (Android, iOS, ...) has partial support for .swf libraries : http://www.joshuagranick.com/blog/2012/02/08/quick-notes-on-... - NME/HTML5 doesn't seem to support .swf right now, but I think it's being worked out. Then you have third party tools such as Flump or Flambe to help you: https://github.com/threerings/flump https://github.com/aduros/flambe
In Try Haxe

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