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alekmaul
pvsneslib
C2020–2026
alekmaul / pvsneslib

pvsneslib

PVSnesLib : A small, open and free development kit for the Nintendo SNES

3Distinct people
3Mentions
0Explicit recommenders
1.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

PVSnesLib : A small, open and free development kit for the Nintendo SNES

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2020-11-21 12:57:29 UTC to 2026-01-19 21:22:19 UTC.

012020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

3 sources
Or an alternative for the Sega Genesis https://github.com/Stephane-D/SGDK Or the Super Nintendo Entertainment System https://github.com/alekmaul/pvsneslib Or the Gameboy / GBC, Sega Master System, Gamegear, Nintendo Entertainment System https://github.com/gbdk-2020/gbdk-2020 Or the TurboGrafx-16 / PC Engine, Nintendo Entertainment System (alt), Commodore 64, Vic-20, Atari 2600, Atari 7800, Apple II/IIe, or Pet 2001 https://github.com/cc65/cc65 Or the ZX Spectrum, TRS-80, Apple II (alt), Gameboy (alt), Sega Master System (alt), and Game Gear (alt) https://github.com/z88dk/z88dk Or the Fairchild Channel F https://channelf.se/veswiki/index.php?title=Main_Page Note: Some are slightly pre-1999 (all these, I have at least successfully made a "Hello World" with) ---------------- If they're really wanting 1999, that's the 5th to 6th generation co
Read the rest
nsole range with Sega Saturn, PlayStation, Nintendo 64, and Dreamcast. (on these, only recommendations, no successful compiled software) Playstation is really challenging and remains so even in 2026. Lots of Modchip and disk swap issues on real hardware. Possibilities: https://www.psx.dev/getting-started and https://github.com/Lameguy64/PSn00bSDK N64 is less horrible, and there's quite a few resources: https://github.com/DragonMinded/libdragon and https://github.com/command-tab/awesome-n64-development Sega Saturn is still pretty difficult. However, there is: https://github.com/yaul-org/libyaul?tab=readme-ov-file and https://github.com/ReyeMe/SaturnRingLib plus the old development kits from the 90's are still around https://techdocs.exodusemulator.com/Console/SegaSaturn/Softw... Dreamcast is similar to the Saturn situation, yet strangely, a little better. There's https://github.com/dreamsdk/dreamsdk/releases and https://github.com/KallistiOS/KallistiOS along with the official SDKs that are still around https://www.sega-dreamcast-info-games-preservation.com/en/re...
In ASCII characters are not pixels: a deep dive into ASCII rendering
Hi everyone! As you may know, today (November 21st) the Super Nintendo (SNES) console turns 30! To celebrate this event I created a new SNES game, available for free online but also sold on actual SNES cartridges. To help people create new SNES games, I open-sourced it, and you can download the heavily commented source code from the link below: https://drludos.itch.io/the-last-super The game was developed 100% in C using modern tools, namely the PVSNESLib SDK: https://github.com/alekmaul/pvsneslib/ I hope you'll find this useful, and feel free to ask me if you have any question!
In An open-source Super Nintendo (SNES) game – made in C with modern tools

MAKE YOURSELF AT HOME

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