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AlexNisnevich
untrusted
JavaScript2014–2025
AlexNisnevich / untrusted

untrusted

A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.

5Distinct people
7Mentions
0Explicit recommenders
4.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2014-04-07 18:47:50 UTC to 2025-05-25 21:29:14 UTC.

01232014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC312
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC110
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

7 sources
I'm working on a programming game called "Pragma Twice". As in, playing the game involves programming. I just put up a steam page for it (https://store.steampowered.com/app/3528840/Pragma_Twice/) and have a demo submitted to Valve for review (which should hopefully be approved any day now, since I'm trying to participate in June's NextFest) This game was originally inspired by the game "Untrusted" (https://github.com/AlexNisnevich/untrusted)
In Ask HN: What are you working on? (May 2025)
I'm currently working on a game[0] similar to Untrusted[1] and I had to use bind (among other techniques like variable shadowing) in order to "sandbox" player provided code from interfering with other game objects or accessing the global scope (obviously there's no perfect sandbox, but it at least it makes it more difficult for players to do naughty things). Bind is useful because you can control the meaning of "this" when evaluating user-provided code, and I use it to deny player access to the parent scope by calling bind(undefined). [0] https://www.bryanpg.com/games/pragma_twice [1] https://github.com/AlexNisnevich/untrusted
In Modern JavaScript Tutorial
Hey guys, one of the developers here. Thank you all so much for all of your feedback! I never thought this game would become so popular. It seems that our server is more or less overloaded right now, so AJAX requests for new levels are sometimes failing. This appears to be the cause of the bugs that some of you have experienced where levels load incorrectly or are overwritten by previous levels. Sorry about that. :-/ We will work on making the game more robust in the case of failures like this. If you want to run the game locally, you can clone it from https://github.com/AlexNisnevich/untrusted and follow the instructions there.
In Show HN: Untrusted, a JavaScript adventure game you play by modifying its source

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