HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
alfredbaudisch
Godello
GDScript2020–2023
alfredbaudisch / Godello

Godello

Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)

5Distinct people
5Mentions
0Explicit recommenders
889GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2020-08-04 22:58:17 UTC to 2023-07-06 12:11:56 UTC.

0122020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC202
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

5 sources
For desktop and mobile apps, it could work. For example, here is kanban PoC made by someone: https://github.com/alfredbaudisch/Godello But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc. But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data. Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside. But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run s
Read the rest
erverside.
In Godot 4.0 development enters feature freeze ahead of the first beta
> Are people really writing DAWs and big desktop app interfaces in Unity? Arguably the biggest non-game applications are in virtual cinematography, architectural visualization, non-game simulations, and immersive art installations. Most of those uses don't result in discrete "apps", though, they're just workflows within Unity designed to produce a specific type of output. One prominent example of a discrete pro app made from Unity, though, is Digital Monarch Media's filmmaking toolsuite, which is built on Unity.[1] But it fills some unusual hardware and interface needs that Unity is built, or has plugins, to provide (touchscreen interfaces, motion tracking, color grading). That said, I see non-game apps in the vein of content creation or productivity pop up more frequently now in Godot development than Unity. There are some proof-of-conce
Read the rest
pts, like the Godello[2] Trello clone that was posted here a while back, but more useful examples are Pixelorama[3], an open-source pixel-art editor built with Godot, and Heavypaint[4], a painting/sketching app. [1] https://www.vfxvoice.com/instant-feedback-expozure-expands-i... [2] https://github.com/alfredbaudisch/Godello [3] https://orama-interactive.itch.io/pixelorama [4] http://www.heavypoly.com/heavypaint
In Unity Software Inc S-1

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.