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alwaysgeeky
vox
HISTORICAL RECORD2016–2016
alwaysgeeky / vox · Not publicly available

vox

Discover this repository through its Hacker News conversations.

4Distinct people
4Mentions
0Explicit recommenders
REPOSITORY AT A GLANCE

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What it is

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Where it is used

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What people are saying

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Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week4 dated mentions

Observed mentions: 2016-02-11 04:55:43 UTC to 2016-04-06 17:47:32 UTC. Weeks start Monday, UTC.

01232016-02-08 00:00:00 UTC to 2016-02-15 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 82016-02-15 00:00:00 UTC to 2016-02-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-22 00:00:00 UTC to 2016-02-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-29 00:00:00 UTC to 2016-03-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-03-07 00:00:00 UTC to 2016-03-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMar 72016-03-14 00:00:00 UTC to 2016-03-21 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-03-21 00:00:00 UTC to 2016-03-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-03-28 00:00:00 UTC to 2016-04-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-04-04 00:00:00 UTC to 2016-04-11 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 commentsApr 4

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 82016-02-08 00:00:00 UTC2016-02-15 00:00:00 UTC101
Feb 152016-02-15 00:00:00 UTC2016-02-22 00:00:00 UTC000
Feb 222016-02-22 00:00:00 UTC2016-02-29 00:00:00 UTC000
Feb 292016-02-29 00:00:00 UTC2016-03-07 00:00:00 UTC000
Mar 72016-03-07 00:00:00 UTC2016-03-14 00:00:00 UTC000
Mar 142016-03-14 00:00:00 UTC2016-03-21 00:00:00 UTC000
Mar 212016-03-21 00:00:00 UTC2016-03-28 00:00:00 UTC000
Mar 282016-03-28 00:00:00 UTC2016-04-04 00:00:00 UTC000
Apr 42016-04-04 00:00:00 UTC2016-04-11 00:00:00 UTC303

What Hacker News says

4 sources
Okay yeah I was wording it wrong. I see it's not using immediate mode later on in the tutorial. I just took a look at the engine, and there's lots of fixed pipeline calls and immediate mode stuff there still. See: https://github.com/AlwaysGeeky/Vox/blob/master/source/Render... Technically yes, immediate mode and fixed pipeline are a different thing. But modern OpenGL implementations upwards from 3.x (3.3 I think) don't anymore support the fixed pipeline of rendering, which means that you have to implement your own matrix setting, no default shaders and so on. Which is a kinda of a hassle and a steep learning curve, yeah, but once you get it, so much more flexible and better way to do things. Anyway, good tutorial on explaining the basic stuff, but wouldn't recommend learning any of this fixed pipeline stuff anymore.
In Let's Make a Voxel Engine (2013)
Hi, I am the author of these articles and site and I just popped on here to say if you guys have any questions or specifics that you would like to know, I would be happy to answer your questions. Even though very outdated now, I still think that these Voxel articles have some merit and can be useful for anyone just starting out with Voxels or wanting to take a dive into voxel based coding. I have been meaning to update these articles (or even write something from scratch) for the longest time, but alas, time and schedule always elude me, so this ends up falling down my list of priorities... maybe one day. As someone already mentioned, my voxel engine and game Vox, has evolved now into this open source repo here: https://github.com/AlwaysGeeky/Vox and I am maintaining and developing this very actively. Feel free to take a look around and
Read the rest
see what you think of the code and project.
In Let's Make a Voxel Engine (2013)

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