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AmbientRun
Ambient
Rust2023–2023
AmbientRun / Ambient

Ambient

The multiplayer game engine

6Distinct people
12Mentions
0Explicit recommenders
3.9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The multiplayer game engine

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month12 dated mentions

Observed mentions: 2023-02-22 22:41:45 UTC to 2023-10-04 16:44:42 UTC.

0123452023-02-01 00:00:00 UTC to 2023-03-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 commentsFeb 20232023-03-01 00:00:00 UTC to 2023-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-04-01 00:00:00 UTC to 2023-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-01 00:00:00 UTC to 2023-06-01 00:00:00 UTC (exclusive): 4 mentions; 2 submissions, 2 comments2023-06-01 00:00:00 UTC to 2023-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 20232023-07-01 00:00:00 UTC to 2023-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-08-01 00:00:00 UTC to 2023-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-01 00:00:00 UTC to 2023-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-10-01 00:00:00 UTC to 2023-11-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 commentsOct 2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20232023-02-01 00:00:00 UTC2023-03-01 00:00:00 UTC523
Mar 20232023-03-01 00:00:00 UTC2023-04-01 00:00:00 UTC000
Apr 20232023-04-01 00:00:00 UTC2023-05-01 00:00:00 UTC000
May 20232023-05-01 00:00:00 UTC2023-06-01 00:00:00 UTC422
Jun 20232023-06-01 00:00:00 UTC2023-07-01 00:00:00 UTC000
Jul 20232023-07-01 00:00:00 UTC2023-08-01 00:00:00 UTC000
Aug 20232023-08-01 00:00:00 UTC2023-09-01 00:00:00 UTC000
Sep 20232023-09-01 00:00:00 UTC2023-10-01 00:00:00 UTC000
Oct 20232023-10-01 00:00:00 UTC2023-11-01 00:00:00 UTC303

What Hacker News says

12 sources
Hi, this is Kuba from Ambient team, I work on Ambient backend. The servers in question are part of the main Ambient application [0]. The server part is open-source just like the rest of the engine. You can start your own server using native build of Ambient (check cli help for `ambient serve`). As for the orchestration and creating servers on demand, we are using Kubernetes and Agones [1]. Both of them are open too. We just have a thin API server that receives requests that a server is needed, checks if there's already one running and if not it uses Agones to allocate one. [0]: https://github.com/AmbientRun/Ambient [1]: https://agones.dev/
In Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Intriguing development! It's quite refreshing to witness Bevy hopping onto the WebGPU bandwagon. I can't help but wonder about the complexity involved in transitioning an existing codebase from WebGL to WebGPU in such a compressed timeline. On a similar note, Ambient (https://github.com/AmbientRun/Ambient) has been on my radar for their utilization of WebGPU, though they seemingly lack a tangible web demo. Anyone have any insights or comparisons to share?
In Bevy and WebGPU
G'day, HN! We're happy to announce Ambient 0.2. For those joining us for the first time, Ambient is an open-source runtime for building high-performance multiplayer games and 3D applications powered by WebAssembly, Rust and WebGPU. Projects consist of assets and logic built around the currently Rust-only Ambient API, and these projects can be loaded by any compatible runtime running on any platform. This release adds a few major features we're really excited about: - We now have basic support for playing sounds. - WASM can now be run on the client, in addition to the server. - Servers are automatically proxied by the Ambient Proxy, allowing anyone with the URL to connect. - Finally, our UI framework, Ambient UI, can now be used from guest code. Combined with our networking and ECS, this unlocks an exciting new capability: multiplayer UI!
Read the rest
In the blog post, we walk through the creation of a basic multiplayer beat sequencer using these features. We're excited to see what else the community can cook up :) Download: https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0 GitHub: https://github.com/AmbientRun/Ambient
In Ambient 0.2: multiplayer UI, sound, clientside WASM, and more
Hi, Ambient CPTO here. 1) Yes, we're currently working on this and progress is good, so stay tuned for that! 2) We actually built a collaborative editor for this, which we've been using in-house for a year now. We choose to not release it right now, as there's still some things we need to work out with it, but it's coming too! 3) We plan to monetize services around this, such as game server hosting and tools for people to monetize what they create. 4) So the runtime is completely open source, so anyone can look into the code anyway. If you build something on top of this, you will also be able to choose if your own code should live on the server, client or both. If it's server only it won't be sent to the clients. 5) We've experimented with partial html UIs, but support for it on Rust native isn't great yet. We do have a fairly decent UI i
Read the rest
mplementation (see examples here: https://github.com/AmbientRun/Ambient/tree/main/crates/ui/ex...) though it's not exposed to user code yet, but yeah I hear you that there's a lot of people who know html based UI tech. We'll see exactly where we end up there, but most likely the first step will be to expose the UI library we've built already to users. Thanks!
In Ambient: The Multiplayer Game Engine

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