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antirez
load81
C2012–2026
antirez / load81

load81

SDL based Lua programming environment for kids similar to Codea

23Distinct people
55Mentions
2Explicit recommenders
743GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

SDL based Lua programming environment for kids similar to Codea

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

I love Redis and what its done for the world but my favourite antirez project is LOAD81, which I think is just a few core modules away from being an amazing new platform for…

boffinAudio used a recommendation phrase. 2 indexed comments match. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 4:01:40 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year55 dated mentions

Observed mentions: 2012-03-05 21:20:13 UTC to 2026-06-15 21:41:24 UTC.

024682012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 8 mentions; 1 submissions, 7 comments20122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 6 mentions; 0 submissions, 6 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 6 mentions; 0 submissions, 6 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC817
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC312
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC505
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC303
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC505
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC606
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC303
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC505
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC606
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC211
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC303

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
README Load81 is an attempt at creating a Codea-inspired environment to teach children how to write Lua programs. It features a graphical programming environment and a Commodore-64 style integrated editor so that the programmer is confined into a friendly environment with a simple editor: The following is a screenshot of the running program (examples/asteroids.lua). The programmer can currently switch between edit and play mode pressing the ESC key. Load81 is written in ANSI C and uses SDL and SDL_gfx and SDL_image, so should compile on Mac OS X and Linux without issues. It should not be hard to port it to Windows. The coordinate system and the basic drawing functions are compatible with Codea (check http://twolivesleft.com/Codea/ for more information), but there is no support for stroke. There is no aim at Codea compatibility, but who is familiar with Codea should feel at home with Load81 in terms of API and structure of the program. I wrote it mainly because I and my children have fun with Codea but we don't have an iPad at home, and using a real keyboard sometimes can be less frustrating. The name Load81 originates from the fact that in popular Commodore home computers the command LOAD "*",8,1 would load the first program on the disk starting from the file-specified memory location. USAGE Start Load81 with: ./load81 example.lua To switch between program and editor mode press the ESC key. Check the "examples" folder for small examples. PROGRAMMING INTERFACE Drawing functions: fill(r,g,b,alpha): select the drawing color. background(r,g,b): paint the whole background with the specified color. rect(x,y,width,height): draw a rectangle at x,y (left-bottom corner). ellipse(x,y,width,height): draw an ellipse centered at x,y. line(x1,y1,x2,y2): draw a line from x1,y1 to x2,y2. text(x,y,string): print the specified text at x,y using a bitmap font. triangle(x1,y1,x2,y2,x3,y3): draw a triangle with the specified vertex. getpixel(x,y): return the red,gree,blue value of the specified pixel. sprite(file,x,y,[rotation],[antialiasing]): draw sprite at coordinates with the specified rotation (in degrees, default 0) and antialiasing (default false). Control functions: setFPS(fps): Set the frame rate. For default it's set to 30 frames per second. KEYBOARD EVENTS To check if a key 'a' is pressed use: if keyboard.pressed['a'] then ... SDL Key symbol names are used. You can easily find how a given key is called using the following Lua program: function draw() for k,v in pairs(keyboard.pressed) do print(k) end end (You can find this program under the examples folder). LOW LEVEL KEYBOARD EVENTS It is also possible to trap low level SDL events accessing keyboard.state and keyboard.key fields of the keyboard table. keyboard.state is one of: "down" -> KEYDOWN event "up" -> KEYUP event "none" -> No event keyboard.key is set to the key pressed or released when state is different than "none". MOUSE EVENTS mouse.x and mouse.y gives you the current mouse coordinates. To check if a button is pressed use: if mouse.pressed['1'] then ... Mouse buttons are called '1', '2', '3', ... and so forth. LICENSE Load81 was written by Salvatore Sanfilippo and is released under the BSD two-clause license, see the COPYING file for more information. The load81 project is dedicated to Jack Tramiel, founder of Commodore.
Read the full README on GitHub

What Hacker News says

3 sources
Very cute and cool little environment .. was pleasantly surprised to see that it came with my Vexatron purchase (amazing in its own right) .. a truly delightful little environment, which I'm going to enjoy, very much, teaching my 8-year old to play with .. just like the good ol' days of computing, before IDE's came along .. ;) EDIT: reminds me a little bit of antirez' LOAD81 environment which is also, a bit of a retro programming experience: http://github.com/antirez/load81
In PICO-8

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