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anttiviljami
romero-programming-principles
JavaScript2017–2017
anttiviljami / romero-programming-principles

romero-programming-principles

Valuable programming principles from John Romero

2Distinct people
2Mentions
0Explicit recommenders
95GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Valuable programming principles from John Romero

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week2 dated mentions

Observed mentions: 2017-01-27 14:13:02 UTC to 2017-07-27 18:05:03 UTC. Weeks start Monday, UTC.

012017-01-23 00:00:00 UTC to 2017-01-30 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsJan 232017-01-30 00:00:00 UTC to 2017-02-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-02-06 00:00:00 UTC to 2017-02-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-02-13 00:00:00 UTC to 2017-02-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-02-20 00:00:00 UTC to 2017-02-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-02-27 00:00:00 UTC to 2017-03-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-03-06 00:00:00 UTC to 2017-03-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-03-13 00:00:00 UTC to 2017-03-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-03-20 00:00:00 UTC to 2017-03-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-03-27 00:00:00 UTC to 2017-04-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-04-03 00:00:00 UTC to 2017-04-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-04-10 00:00:00 UTC to 2017-04-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-04-17 00:00:00 UTC to 2017-04-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-04-24 00:00:00 UTC to 2017-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsApr 242017-05-01 00:00:00 UTC to 2017-05-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-05-08 00:00:00 UTC to 2017-05-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-05-15 00:00:00 UTC to 2017-05-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-05-22 00:00:00 UTC to 2017-05-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-05-29 00:00:00 UTC to 2017-06-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-06-05 00:00:00 UTC to 2017-06-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-06-12 00:00:00 UTC to 2017-06-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-06-19 00:00:00 UTC to 2017-06-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-06-26 00:00:00 UTC to 2017-07-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-07-03 00:00:00 UTC to 2017-07-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-07-10 00:00:00 UTC to 2017-07-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-07-17 00:00:00 UTC to 2017-07-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-07-24 00:00:00 UTC to 2017-07-31 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 24

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jan 232017-01-23 00:00:00 UTC2017-01-30 00:00:00 UTC110
Jan 302017-01-30 00:00:00 UTC2017-02-06 00:00:00 UTC000
Feb 62017-02-06 00:00:00 UTC2017-02-13 00:00:00 UTC000
Feb 132017-02-13 00:00:00 UTC2017-02-20 00:00:00 UTC000
Feb 202017-02-20 00:00:00 UTC2017-02-27 00:00:00 UTC000
Feb 272017-02-27 00:00:00 UTC2017-03-06 00:00:00 UTC000
Mar 62017-03-06 00:00:00 UTC2017-03-13 00:00:00 UTC000
Mar 132017-03-13 00:00:00 UTC2017-03-20 00:00:00 UTC000
Mar 202017-03-20 00:00:00 UTC2017-03-27 00:00:00 UTC000
Mar 272017-03-27 00:00:00 UTC2017-04-03 00:00:00 UTC000
Apr 32017-04-03 00:00:00 UTC2017-04-10 00:00:00 UTC000
Apr 102017-04-10 00:00:00 UTC2017-04-17 00:00:00 UTC000
Apr 172017-04-17 00:00:00 UTC2017-04-24 00:00:00 UTC000
Apr 242017-04-24 00:00:00 UTC2017-05-01 00:00:00 UTC000
May 12017-05-01 00:00:00 UTC2017-05-08 00:00:00 UTC000
May 82017-05-08 00:00:00 UTC2017-05-15 00:00:00 UTC000
May 152017-05-15 00:00:00 UTC2017-05-22 00:00:00 UTC000
May 222017-05-22 00:00:00 UTC2017-05-29 00:00:00 UTC000
May 292017-05-29 00:00:00 UTC2017-06-05 00:00:00 UTC000
Jun 52017-06-05 00:00:00 UTC2017-06-12 00:00:00 UTC000
Jun 122017-06-12 00:00:00 UTC2017-06-19 00:00:00 UTC000
Jun 192017-06-19 00:00:00 UTC2017-06-26 00:00:00 UTC000
Jun 262017-06-26 00:00:00 UTC2017-07-03 00:00:00 UTC000
Jul 32017-07-03 00:00:00 UTC2017-07-10 00:00:00 UTC000
Jul 102017-07-10 00:00:00 UTC2017-07-17 00:00:00 UTC000
Jul 172017-07-17 00:00:00 UTC2017-07-24 00:00:00 UTC000
Jul 242017-07-24 00:00:00 UTC2017-07-31 00:00:00 UTC101

What Hacker News says

2 sources
Doom used game design principles though. At least Romero hints e.g. in [1] that was the case. ("Golden rule of level design: finish the first level last", classic horseshoe.) In [2] he lists other "core principles" (although it's a bit unclear to me if these were only explicitly formulated later.) [3] is an in-depth writeup of the classic Super Mario World design principles. [4] argues the recent new Donkey Kong games has gone "beyond" these principles, and invented a new multi-mechanic approach. I don't really agree that this is "better", but it's fairly convincing in that the principles are indeed there. [1] https://www.youtube.com/watch?v=rV6HlBa88js [2] https://github.com/anttiviljami/romero-programming-principle... [3] http://thegamedesignforum.com/features/RD_SMW_1.html [4] https://www.youtube.com/watch?v=JqHcE6B4OP4
In Why Sonic the Hedgehog is 'incorrect' game design

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