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aras-p
glsl-optimizer
C2014–2015
aras-p / glsl-optimizer

glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Originally developed for Unity purposes.

2Distinct people
2Mentions
0Explicit recommenders
1.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

GLSL optimizer based on Mesa's GLSL compiler. Originally developed for Unity purposes.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month2 dated mentions

Observed mentions: 2014-02-26 08:54:00 UTC to 2015-05-18 22:07:29 UTC.

012014-02-01 00:00:00 UTC to 2014-03-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 20142014-03-01 00:00:00 UTC to 2014-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-01 00:00:00 UTC to 2014-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-01 00:00:00 UTC to 2014-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-01 00:00:00 UTC to 2014-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-07-01 00:00:00 UTC to 2014-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-08-01 00:00:00 UTC to 2014-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-09-01 00:00:00 UTC to 2014-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsSep 20142014-10-01 00:00:00 UTC to 2014-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-11-01 00:00:00 UTC to 2014-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2015-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-02-01 00:00:00 UTC to 2015-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-03-01 00:00:00 UTC to 2015-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-04-01 00:00:00 UTC to 2015-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-05-01 00:00:00 UTC to 2015-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 2015

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20142014-02-01 00:00:00 UTC2014-03-01 00:00:00 UTC101
Mar 20142014-03-01 00:00:00 UTC2014-04-01 00:00:00 UTC000
Apr 20142014-04-01 00:00:00 UTC2014-05-01 00:00:00 UTC000
May 20142014-05-01 00:00:00 UTC2014-06-01 00:00:00 UTC000
Jun 20142014-06-01 00:00:00 UTC2014-07-01 00:00:00 UTC000
Jul 20142014-07-01 00:00:00 UTC2014-08-01 00:00:00 UTC000
Aug 20142014-08-01 00:00:00 UTC2014-09-01 00:00:00 UTC000
Sep 20142014-09-01 00:00:00 UTC2014-10-01 00:00:00 UTC000
Oct 20142014-10-01 00:00:00 UTC2014-11-01 00:00:00 UTC000
Nov 20142014-11-01 00:00:00 UTC2014-12-01 00:00:00 UTC000
Dec 20142014-12-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
Jan 20152015-01-01 00:00:00 UTC2015-02-01 00:00:00 UTC000
Feb 20152015-02-01 00:00:00 UTC2015-03-01 00:00:00 UTC000
Mar 20152015-03-01 00:00:00 UTC2015-04-01 00:00:00 UTC000
Apr 20152015-04-01 00:00:00 UTC2015-05-01 00:00:00 UTC000
May 20152015-05-01 00:00:00 UTC2015-06-01 00:00:00 UTC101

What Hacker News says

2 sources
A wild guess would be that OS X drivers contain poor shader optimizer. Parallels probably work by decompiling DirectX shader bytecode back into GLSL, which is already optimized for OS X shader compiler, therefore there is less burden on the optimizer. Another example of poor drivers are various GLES drivers on mobile, mostly trivial optimizations can drastically increase the performance: http://aras-p.info/blog/2010/09/29/glsl-optimizer/ and https://github.com/aras-p/glsl-optimizer
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