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ArcadeMakerSources
ArcadeMaker
C#2026–2026
ArcadeMakerSources / ArcadeMaker

ArcadeMaker

A cross-platform 2D game engine with its own programming language and IDE.

2Distinct people
8Mentions
0Explicit recommenders
162GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A cross-platform 2D game engine with its own programming language and IDE.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 2:04:58 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week8 dated mentions

Observed mentions: 2026-05-25 12:52:47 UTC to 2026-10-25 14:02:07 UTC. Weeks start Monday, UTC.

01232026-05-25 00:00:00 UTC to 2026-06-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMay 252026-06-01 00:00:00 UTC to 2026-06-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-08 00:00:00 UTC to 2026-06-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-15 00:00:00 UTC to 2026-06-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-22 00:00:00 UTC to 2026-06-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-29 00:00:00 UTC to 2026-07-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-06 00:00:00 UTC to 2026-07-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-13 00:00:00 UTC to 2026-07-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-20 00:00:00 UTC to 2026-07-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-27 00:00:00 UTC to 2026-08-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-03 00:00:00 UTC to 2026-08-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsAug 32026-08-10 00:00:00 UTC to 2026-08-17 00:00:00 UTC (exclusive): 3 mentions; 2 submissions, 1 comments2026-08-17 00:00:00 UTC to 2026-08-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-24 00:00:00 UTC to 2026-08-31 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2026-08-31 00:00:00 UTC to 2026-09-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-07 00:00:00 UTC to 2026-09-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-14 00:00:00 UTC to 2026-09-21 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-21 00:00:00 UTC to 2026-09-28 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2026-09-28 00:00:00 UTC to 2026-10-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-05 00:00:00 UTC to 2026-10-12 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2026-10-12 00:00:00 UTC to 2026-10-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-19 00:00:00 UTC to 2026-10-26 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsOct 19

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
May 252026-05-25 00:00:00 UTC2026-06-01 00:00:00 UTC110
Jun 12026-06-01 00:00:00 UTC2026-06-08 00:00:00 UTC000
Jun 82026-06-08 00:00:00 UTC2026-06-15 00:00:00 UTC000
Jun 152026-06-15 00:00:00 UTC2026-06-22 00:00:00 UTC000
Jun 222026-06-22 00:00:00 UTC2026-06-29 00:00:00 UTC000
Jun 292026-06-29 00:00:00 UTC2026-07-06 00:00:00 UTC000
Jul 62026-07-06 00:00:00 UTC2026-07-13 00:00:00 UTC000
Jul 132026-07-13 00:00:00 UTC2026-07-20 00:00:00 UTC000
Jul 202026-07-20 00:00:00 UTC2026-07-27 00:00:00 UTC000
Jul 272026-07-27 00:00:00 UTC2026-08-03 00:00:00 UTC000
Aug 32026-08-03 00:00:00 UTC2026-08-10 00:00:00 UTC000
Aug 102026-08-10 00:00:00 UTC2026-08-17 00:00:00 UTC321
Aug 172026-08-17 00:00:00 UTC2026-08-24 00:00:00 UTC000
Aug 242026-08-24 00:00:00 UTC2026-08-31 00:00:00 UTC110
Aug 312026-08-31 00:00:00 UTC2026-09-07 00:00:00 UTC000
Sep 72026-09-07 00:00:00 UTC2026-09-14 00:00:00 UTC000
Sep 142026-09-14 00:00:00 UTC2026-09-21 00:00:00 UTC000
Sep 212026-09-21 00:00:00 UTC2026-09-28 00:00:00 UTC110
Sep 282026-09-28 00:00:00 UTC2026-10-05 00:00:00 UTC000
Oct 52026-10-05 00:00:00 UTC2026-10-12 00:00:00 UTC110
Oct 122026-10-12 00:00:00 UTC2026-10-19 00:00:00 UTC000
Oct 192026-10-19 00:00:00 UTC2026-10-26 00:00:00 UTC110

What Hacker News says

3 sources
am-gm·Aug 10, 2026Submission

Show HN: Game Engine with its own IDE and scripting language

GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like this. I didn’t even know I was making an interpreter; at first I called it a compiler. It was a personal challenge, and I wanted to figure everything out without using any resources or tutorials. My mindset was basically: “I need to write software that takes a text file
Read the rest
containing code and just does what it says.” Somehow, I made it work. In the beginning, running an empty loop counting to 1M took 7 seconds. After a lot of performance work and rebuilding parts of the system, the same machine can now run a 30M loop in 2–3 seconds. Pretty nice improvement. The language itself is a bit unusual, and I want to share one small feature I really like: loop counters. foreach item in ['a', 'b', 'c'] : counter c { println(c + ": " + item) } // Output: // 0: a // 1: b // 2: c Not a complicated feature, but pretty useful. Here's a YouTube video showing me using the engine to build a little game Anyway, these days I barely have time to work on the project, so I decided to open-source it. I’m hoping people here will find it interesting and help turn it into something real. I'm looking for contributors! I know there are tons of AI-generated projects being shared these days, so please, please, take a quick look at the code before assuming this is one of them. I promise it's pretty obvious that it was written by a human. Any feedback is welcome.
3 points · Open discussion

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