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arcataroger
awesome-engineering-games
Learning & Reference2023–2024
arcataroger / awesome-engineering-games

awesome-engineering-games

A curated list of engineering-related video games rated Very Positive or higher on Steam

2Distinct people
15Mentions
0Explicit recommenders
1.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A curated list of engineering-related video games rated Very Positive or higher on Steam

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month15 dated mentions

Observed mentions: 2023-11-19 19:22:22 UTC to 2024-11-03 17:21:22 UTC.

02468102023-11-01 00:00:00 UTC to 2023-12-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 commentsNov 20232023-12-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2024-01-01 00:00:00 UTC to 2024-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-01 00:00:00 UTC to 2024-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-01 00:00:00 UTC to 2024-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-04-01 00:00:00 UTC to 2024-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-01 00:00:00 UTC to 2024-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMay 20242024-06-01 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2024-07-01 00:00:00 UTC to 2024-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-01 00:00:00 UTC to 2024-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-01 00:00:00 UTC to 2024-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-10-01 00:00:00 UTC to 2024-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-11-01 00:00:00 UTC to 2024-12-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsNov 2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Nov 20232023-11-01 00:00:00 UTC2023-12-01 00:00:00 UTC918
Dec 20232023-12-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
Jan 20242024-01-01 00:00:00 UTC2024-02-01 00:00:00 UTC000
Feb 20242024-02-01 00:00:00 UTC2024-03-01 00:00:00 UTC000
Mar 20242024-03-01 00:00:00 UTC2024-04-01 00:00:00 UTC000
Apr 20242024-04-01 00:00:00 UTC2024-05-01 00:00:00 UTC000
May 20242024-05-01 00:00:00 UTC2024-06-01 00:00:00 UTC000
Jun 20242024-06-01 00:00:00 UTC2024-07-01 00:00:00 UTC303
Jul 20242024-07-01 00:00:00 UTC2024-08-01 00:00:00 UTC000
Aug 20242024-08-01 00:00:00 UTC2024-09-01 00:00:00 UTC000
Sep 20242024-09-01 00:00:00 UTC2024-10-01 00:00:00 UTC000
Oct 20242024-10-01 00:00:00 UTC2024-11-01 00:00:00 UTC000
Nov 20242024-11-01 00:00:00 UTC2024-12-01 00:00:00 UTC101

What Hacker News says

15 sources
This looks like a serious tool for real professionals to use. Cool! I wish they had some screenshots or videos of the process. In the meantime, if anyone's looking for gamified railroad-building (just for fun), check out: https://store.steampowered.com/app/1124180/Rail_Route/ https://store.steampowered.com/app/1134710/NIMBY_Rails/ https://store.steampowered.com/app/503940/Railway_Empire/ Or several more: https://github.com/arcataroger/awesome-engineering-games/tre...
In OSRD: Open-Source Railway Designer
You can try? Worth the risk for $7, with a 2-hour playtime refund period through Steam. There are also a bunch of other similar games on this list: https://github.com/arcataroger/awesome-engineering-games?tab... (disclaimer: I maintain it, but it's a community effort) I think 7 Billion Humans might be easier to get into, since it's a drag and drop visual code builder GUI: https://store.steampowered.com/app/792100/7_Billion_Humans/ It's similar to Scratch: https://scratch.mit.edu/ And of course there's Roblox: https://create.roblox.com/ And Fortnite: https://www.fortnite.com/create?lang=en-us ----- There's also a whole sub-genre of similar factory production games (like Factorio and Dyson Sphere Program and so many others in that list). But this game is pretty unique in that it lets you write actual code instead of putting together graphic
Read the rest
al "logic block" elements (splitters, conveyers, etc.) The graphical games are useful for teaching logic and thinking in terms of functions (inputs and outputs). But to learn real programming, it's nice to be able to see the actual keywords. 7 Billion Humans and Scratch at least have that.
In The Farmer Was Replaced (A Python-esque automated farming game)
> Arithmetic teaches systematic manipulation of abstract ideas which is the foundation for programming. I know this is the conventional wisdom, that math is the underlying foundation for programming, etc. And I think that's true in the strictest sense: there is certainly a lot of math underlying all our software and hardware. But for learning basic programming? Honestly, I don't think it matters at all. I was first exposed to programming via Logo (as in the turtle mover), and while there's math there, I never really got beyond "bigger numbers move the turtle further / rotate it more". What really taught me logic & programming was the visual Warcraft 3 map editor, basically an early version of Scratch where you would compose logic out of nodes and make things happen in the game. Having that instant visual feedback of seeing units follow yo
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ur automated commands was much more effective than sitting in a classroom doing math problems. These days there are a bunch more games like that (shameless plug: https://github.com/arcataroger/awesome-engineering-games) > Would people use post algebra math more if they knew it? I use calculus regularly when I'm building things for my kids. But I've noticed most people have stopped building things by hand anyway and instead rely on mass manufacture Maybe people stopped building things because we focus too much on the theoretical in-classroom parts, as opposed to the hands-on stuff? I bet kids would be much happier, and learn a lot more, if they could swap out math hours for time in the woodshop, on the potter's wheel, or making maps for Roblox or Fortnite or whatever -- none of which require a heavy investment in math at first. (Reminds me of this place: https://www.blueoxmill.com/blue-ox-school.htm, a continuation school for high schoolers who don't do well in the classroom. Instead, they learn woodworking, smithing, print-setting, etc. alongside the basic curricula). Then you could ease them into the math by showing them how can it help them make different shapes, then show them how real-world CAD and Unity/Unreal work, etc. Work backwards from instant gratification to ancient theory, and only cover the details if they really care. But otherwise just let them know that somebody else did the hard work (much appreciated) so they can move shapes around on a screen. It's not that different from graphics designers making art without ever having to know how a Bezier curve is calculated.
In U.S. students' math scores plunge in global education assessment
solardev·Nov 19, 2023Submission

Awesome Engineering Games

I've spent way too much time both playing and finding engineering-focused games, and haven't been able to find very detailed or comprehensive lists online. So I made one :) These games are both fun and often quite educational, presenting gamified versions of real-world challenges and professions. There's a lot of different sub-genres of "engineering game", such as: * Factory automation (Factorio, Dyson Sphere Program) * City builders (Cities: Skylines, Anno series) * Route-builders (Mini Motorways, Railway Empire) * Comp sci (TIS-100, Bitburner) All games on the list are very highly reviewed. I've played most (but not all) of them, and provided personal recommendations alongside the reviews. Many of them are also playable on GeForce Now (if you don't have a gaming PC). Please contribute if you know of more, or have any comments/suggestion
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s!
340 points · Open discussion

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