HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
ArkScript-lang
Ark
C++2020–2024
ArkScript-lang / Ark

Ark

ArkScript is a small, fast, functional and scripting language for C++ projects

2Distinct people
3Mentions
0Explicit recommenders
744GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

ArkScript is a small, fast, functional and scripting language for C++ projects

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2020-03-26 16:57:12 UTC to 2024-06-16 08:29:32 UTC.

0122020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC211
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC110

What Hacker News says

3 sources

Show HN: An Online Playground for ArkScript

For context: ArkScript is a small scripting language in C++, made to be easy to embed in apps, quite minimalistic When I started working on a website for ArkScript, I drew inspiration from other proglang websites to see what I could show, what appeared to work or not work to grab people attention. What I got out of this was a good documentation going straight to the point (I think I'm on a good track, though this can always be improved) and a playground so visitors can try the language without installing/compiling anything. Here we are now, with a very minimalistic playground, that was forked from another project with way more functionalities (https://github.com/ryusatgat/ryugod), tailored for ArkScript and the needs I have (using it as a playground/small online IDE on the go and to embed it in the project documentation so that you can tr
Read the rest
y code as you read). I'm not an expert in webdev nor in VueJS so the code isn't pretty and could be enhanced, but it works and I've done all I can on the security side (hardened docker image ; execution timeout ; limits on CPU, RAM and PID usage ; removed access to shell through `sys:exec` from the language (the functionality isn't even compiled) ; filtering user input to remove "dangerous" characters before sending them to the tty (so that you can't send ^C and get a shell)). The playground code: https://github.com/ArkScript-lang/playground The language code: https://github.com/ArkScript-lang/Ark
1 points · Open discussion
The wiki (https://github.com/ArkScript-lang/Ark/wiki/Embedding#creatin...) calls them “plugins” and they’re also called “modules”, which I think is a lot clearer than “FFI”. Essentially it’s a bunch of native functions that are exported with C linkage and compiled into a set of shared libraries, which are then loaded and the functions in them looked up at runtime. On the other (C++) side it’s similar to e.g. a JNI binding or any other language where you can pull values out of the runtime.
In Show HN: ArkScript, a small and fast language for scripting video games

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.