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Attention: GitHub has decided not to move forward with any aspect of this project. We'll archive the repository in case anybody finds value here, but we don't expect to actively work on this in the foreseeable future. Thanks to everyone for their interest and support.
Xray
Xray is an experimental Electron-based text editor informed by what we've learned in the four years since the launch of Atom. In the short term, this project is a testbed for rapidly iterating on several radical ideas without risking the stability of Atom. The longer term future of the code in this repository will become clearer after a few months of progress. For now, our primary goal is to iterate rapidly and learn as much as possible.
Q3 2018 Focus
We're currently focused on a sub-project of Xray called Memo, which will serve as the foundation of Xray but also be available as a standalone tool. Memo is an operation-based version control system that tracks changes at the level of individual keystrokes and synchronizes branches in real time.
Updates
October 2, 2018
September 14, 2018
August 28, 2018
August 21, 2018
July 31, 2018
July 23, 2018
July 16, 2018
July 10, 2018
Archives
Foundational priorities
Our goal is to build a cross-platform text editor that is designed from the beginning around the following foundational priorities:
Collaboration
Xray makes it as easy to code together as it is to code alone.
We design features for collaborative use from the beginning. Editors and other relevant UI elements are designed to be occupied by multiple users. Interactions with the file system and other resources such as subprocesses are abstracted to work over network connections.
High performance
Xray feels lightweight and responsive.
We design our features to be responsive from the beginning. We reliably provide visual feedback within the latency windows suggested by the RAIL performance model. For all interactions, we shoot for the following targets on the hardware of our median user:
Duration
Action
8ms
Scrolling, animations, and fine-grained interactions such as typing or cursor movement.
50ms
Coarse-grained interactions such as opening a file or initiating a search. If we can't complete the action within this window, we should show a progress bar.
150ms
Opening an application window.
We are careful to maximize throughput of batch operations such as project-wide search. Memory consumption is kept within a low constant factor of the size of the project and open buffer set, but we trade memory for speed and extensibility so long as memory requirements are reasonable.
Extensibility
Xray gives developers control over their own tools.
We expose convenient and powerful APIs to enable users to add non-trivial functionality to the application. We balance the power of our APIs with the ability to ensure the responsiveness, stability, and security of the application as a whole. We avoid leaking implementation details and use versioning where possible to enable a sustained rapid development without destabilizing the package ecosystem.
Web compatibility
Editing on GitHub feels like editing in Xray.
We want to provide a full-featured editor experience that can be used from within a browser. This will ultimately help us provide a more unified experience between GitHub.com and Xray and give us a stronger base of stakeholders in the core editing technology.
Architecture
Martin Fowler defines software architecture as those decisions which are both important and hard to change. Since these decisions are hard to change, we need to be sure that our foundational priorities are well-served by these decisions.
The UI is built with web technology
Web tech adds a lot of overhead, which detracts from our top priority of high-performance. However, web standards are also the best approach that we know of to deliver a cross-platform, extensible user interface. Atom proved that developers want to add non-trivial UI elements to their editor, and we still see web technologies as the most viable way to offer them that ability.
The fundamental question is whether we can gain the web's benefits for extensibility while still meeting our desired performance goals. Our hypothesis is that it's possible–with the right architecture.
Core application logic is written in Rust
While the UI will be web-based, the core of the application is implemented in a server process written in Rust. We place as much logic as possible in a library crate located in /xray_core, then expose this logic as a server when running Xray on the desktop (/xray_server) and a web-assembly library running on a worker thread when running Xray in the browser (/xray_wasm). We communicate between the UI and the back end process via JSON RPC.
All of the core application code other than the view logic should be written in Rust. This will ensure that it has a minimal footprint to load and execute, and Rust's robust type system will help us maintain it more efficiently than dynamically typed code. A language that is fundamentally designed for multi-threading will also make it easier to exploit parallelism whenever the need arises, whereas JavaScript's single-threaded nature makes parallelism awkward and challenging.
Fundamentally, we want to spend our time writing in a language that is fast by default. It's true that it's possible to write slow Rust, and also possible to write fast JavaScript. It's also true that it's much harder to write slow Rust than it is to write slow JavaScript. By spending fewer resources on the implementation of the platform itself, we'll make more resources available to run package code.
I/O will be centralized in the server
The server will serialize buffer loads and saves on a per-path basis, and maintains a persistent database of CRDT operations for each file. As edits are performed in windows, they will be streamed to the host process to be stored and echoed out to any other windows with the same open buffer. This will enable unsaved changes to always b
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