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audulus
rui
Rust2022–2024
audulus / rui

rui

Declarative Rust UI library

4Distinct people
15Mentions
0Explicit recommenders
2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Declarative Rust UI library

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month15 dated mentions

Observed mentions: 2022-03-01 17:08:27 UTC to 2024-10-29 08:09:55 UTC.

02462022-03-01 00:00:00 UTC to 2022-04-01 00:00:00 UTC (exclusive): 6 mentions; 5 submissions, 1 commentsMar 20222022-04-01 00:00:00 UTC to 2022-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-05-01 00:00:00 UTC to 2022-06-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2022-06-01 00:00:00 UTC to 2022-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-07-01 00:00:00 UTC to 2022-08-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-08-01 00:00:00 UTC to 2022-09-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-09-01 00:00:00 UTC to 2022-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-10-01 00:00:00 UTC to 2022-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-11-01 00:00:00 UTC to 2022-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-12-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2023-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-02-01 00:00:00 UTC to 2023-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-03-01 00:00:00 UTC to 2023-04-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2023-04-01 00:00:00 UTC to 2023-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-01 00:00:00 UTC to 2023-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-06-01 00:00:00 UTC to 2023-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 20232023-07-01 00:00:00 UTC to 2023-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-08-01 00:00:00 UTC to 2023-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-01 00:00:00 UTC to 2023-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-10-01 00:00:00 UTC to 2023-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-11-01 00:00:00 UTC to 2023-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2024-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-01 00:00:00 UTC to 2024-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-01 00:00:00 UTC to 2024-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-04-01 00:00:00 UTC to 2024-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-01 00:00:00 UTC to 2024-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-01 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-01 00:00:00 UTC to 2024-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-01 00:00:00 UTC to 2024-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-01 00:00:00 UTC to 2024-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-10-01 00:00:00 UTC to 2024-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsOct 2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 20222022-03-01 00:00:00 UTC2022-04-01 00:00:00 UTC651
Apr 20222022-04-01 00:00:00 UTC2022-05-01 00:00:00 UTC000
May 20222022-05-01 00:00:00 UTC2022-06-01 00:00:00 UTC202
Jun 20222022-06-01 00:00:00 UTC2022-07-01 00:00:00 UTC000
Jul 20222022-07-01 00:00:00 UTC2022-08-01 00:00:00 UTC101
Aug 20222022-08-01 00:00:00 UTC2022-09-01 00:00:00 UTC101
Sep 20222022-09-01 00:00:00 UTC2022-10-01 00:00:00 UTC000
Oct 20222022-10-01 00:00:00 UTC2022-11-01 00:00:00 UTC101
Nov 20222022-11-01 00:00:00 UTC2022-12-01 00:00:00 UTC000
Dec 20222022-12-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
Jan 20232023-01-01 00:00:00 UTC2023-02-01 00:00:00 UTC000
Feb 20232023-02-01 00:00:00 UTC2023-03-01 00:00:00 UTC000
Mar 20232023-03-01 00:00:00 UTC2023-04-01 00:00:00 UTC202
Apr 20232023-04-01 00:00:00 UTC2023-05-01 00:00:00 UTC000
May 20232023-05-01 00:00:00 UTC2023-06-01 00:00:00 UTC101
Jun 20232023-06-01 00:00:00 UTC2023-07-01 00:00:00 UTC000
Jul 20232023-07-01 00:00:00 UTC2023-08-01 00:00:00 UTC000
Aug 20232023-08-01 00:00:00 UTC2023-09-01 00:00:00 UTC000
Sep 20232023-09-01 00:00:00 UTC2023-10-01 00:00:00 UTC000
Oct 20232023-10-01 00:00:00 UTC2023-11-01 00:00:00 UTC000
Nov 20232023-11-01 00:00:00 UTC2023-12-01 00:00:00 UTC000
Dec 20232023-12-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
Jan 20242024-01-01 00:00:00 UTC2024-02-01 00:00:00 UTC000
Feb 20242024-02-01 00:00:00 UTC2024-03-01 00:00:00 UTC000
Mar 20242024-03-01 00:00:00 UTC2024-04-01 00:00:00 UTC000
Apr 20242024-04-01 00:00:00 UTC2024-05-01 00:00:00 UTC000
May 20242024-05-01 00:00:00 UTC2024-06-01 00:00:00 UTC000
Jun 20242024-06-01 00:00:00 UTC2024-07-01 00:00:00 UTC000
Jul 20242024-07-01 00:00:00 UTC2024-08-01 00:00:00 UTC000
Aug 20242024-08-01 00:00:00 UTC2024-09-01 00:00:00 UTC000
Sep 20242024-09-01 00:00:00 UTC2024-10-01 00:00:00 UTC000
Oct 20242024-10-01 00:00:00 UTC2024-11-01 00:00:00 UTC101

What Hacker News says

15 sources
If you have a recent machine, the actual developer experience isn't too bad. It's just not a language for language purists (was it ever?). I'm enough of a purist to be annoyed whenever I see the "expression took too long to type check" error. (I think bidirectional type inference isn't worth it with Swift) The gaggle of verbose pointer types makes me want to switch to C++ whenever I have to deal with memory directly. As the article mentions, a bunch of features were added for the sake of SwiftUI. Function builders allow SwiftUI's syntax to be minimal. They allow you to write: VStack { SomeView() AnotherView() } instead of something like VStack( SomeView(), AnotherView() ) Given the rather bad (still!) error messages you get with SwiftUI that seem to be a result of function builders, I'd say it wasn't worth it
Read the rest
. At least I get fewer of the "couldn't produce a diagnostic, please file a bug" errors than I used to. Then there are property wrappers, which wrap struct/class fields with get/set code (IIRC Lattner didn't like the property wrappers). They've been partially replaced in SwiftUI by macros. The @Observable macro (probably the most widely used one) decorates your class with code that notifies listeners (almost always SwiftUI) of changes. I'd be curious to see what SwiftUI would look like without property wrappers (or macros). I think they had a missed opportunity to really add robust updating of views in response state changes. Currently it's still relatively easy to not have your SwiftUI views update because your data model uses some object that isn't @Observable. I wrote a UI library inspired by SwiftUI, but in Rust [1], and of course I couldn't add anything to the language, and more experienced Rust programmers discouraged me from using macros. So it can be done without all the extra stuff Swift added. [1] https://github.com/audulus/rui
In Swift – A great language strangled by governance?
For 5 years or so, I'm watching for GUI infrastructure for my imaginary audio applications. And recently I started to develop an audio application in Rust. What I learned is that there is no a single best library in any language. Also, you shouldn't rely on anything as if it even a very popular thing at the moment it can become unmaintained very quickly. So it's better to choose a satisfying solution in what available currently and abstract it as much as possible to be able to switch to something else in the future. I also did a very simple benchmarks for GUI libraries I was interested in (instantiating 10 000 rectangles, styling them and doing layout) and the leader on macOS was the browser (Tauri) with Slint at the second place. But, unfortunately, Tauri is unusable for such kind of application because of IPC. If you need to visualize y
Read the rest
our audio data, you need to continuously send it to GUI. The fastest way of communication for that would only be WebRTC, because of the sandboxing. Or you would need to go all WASM, but then you don't have access to a lot of other features you needed. As a suggestion, take another look at Qt. At very least MuseScore and Ardour use it. Also, at my opinion the most mature Rust GUI library yet is egui, not Iced. FYI, Audulus uses immediate mode GUI based on nanovg (https://github.com/audulus/vger#why). And they develop their own Rust GUI library BTW (https://github.com/audulus/rui)
In Digital Audio Workstation Front End Development Struggles
I've done a library for vector graphics on the GPU which works pretty well for my uses: https://github.com/audulus/vger and a rust version: https://github.com/audulus/vger-rs (which powers my rust GUI library: https://github.com/audulus/rui) Here's the approach for rendering path fills. From the readme: > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of L
Read the rest
oop-Blinn, and the AA issues of Kokojima. It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
In Vector graphics on GPU
A more scrappy approach is what I'm trying to do with my library, rui [1]. Just get something out there. Also, it's really in service of my (already released) app, as opposed to trying to be a successful open source project. If others happen to like it, great! That said, I think Druid is a good Minimum Viable Product. I just needed GPU acceleration for my app, and wanted something closer to SwiftUI, which I'm used to. [1] https://github.com/audulus/rui
In Advice for the next dozen Rust GUIs
I tried using interior mutability in rui [1] but the clunkiness appeared in having to call clone on the Rc/Arc too often. I'd have a few clones before moving into a closure, like this: let text = self.text.clone(); focus(move |has_focus| { let text = text.clone(); state(TextEditorState::new(), move |state| { let text = text.clone(); let text2 = text.clone(); let cursor = state.with(|s| s.cursor); let state2 = state.clone(); currently looks like this: focus(move |has_focus| { state(TextEditorState::new, move |state, cx| { let cursor = cx[state].cursor; canvas(move |cx, rect, vger| { (Note the context (cx) passed to callbacks to look things up.) [1] https://github.com/audulus/rui
In Xilem: An Architecture for UI in Rust

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