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bates64
papermario-dx
C2024–2024
bates64 / papermario-dx

papermario-dx

[MIRROR] Base for making Paper Mario (N64) mods, built on the decompilation

2Distinct people
2Mentions
0Explicit recommenders
125GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

[MIRROR] Base for making Paper Mario (N64) mods, built on the decompilation

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour2 dated mentions

Observed mentions: 2024-01-13 21:49:25 UTC to 2024-01-14 03:00:17 UTC.

012024-01-13 21:00:00 UTC to 2024-01-13 22:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 13, 21:002024-01-13 22:00:00 UTC to 2024-01-13 23:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-13 23:00:00 UTC to 2024-01-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-14 00:00:00 UTC to 2024-01-14 01:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJan 14, 00:002024-01-14 01:00:00 UTC to 2024-01-14 02:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-14 02:00:00 UTC to 2024-01-14 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-14 03:00:00 UTC to 2024-01-14 04:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 14, 03:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jan 13, 21:002024-01-13 21:00:00 UTC2024-01-13 22:00:00 UTC101
Jan 13, 22:002024-01-13 22:00:00 UTC2024-01-13 23:00:00 UTC000
Jan 13, 23:002024-01-13 23:00:00 UTC2024-01-14 00:00:00 UTC000
Jan 14, 00:002024-01-14 00:00:00 UTC2024-01-14 01:00:00 UTC000
Jan 14, 01:002024-01-14 01:00:00 UTC2024-01-14 02:00:00 UTC000
Jan 14, 02:002024-01-14 02:00:00 UTC2024-01-14 03:00:00 UTC000
Jan 14, 03:002024-01-14 03:00:00 UTC2024-01-14 04:00:00 UTC101

What Hacker News says

2 sources
Thanks! I'll tell my story... I first played Paper Mario on a PAL N64 when I was around 6 or 7 years old, and I recall not being able to get past certain sections because I could barely understand the dialogue. The cartridge had a previous owner who left a completed savefile, so after getting stuck I loaded it and eventually defeated the final boss. I remember the day vividly where I left the console on overnight displaying the "The End" screen because I thought there might be an easter egg - I'd just learned about Totaka's song in Luigi's Mansion (GCN). There is no postgame in Paper Mario, but I always dreamed of one. In my time in the modding community I've found that I prefer to create documentation and tools for others to express their creativity than create my own, which is why tools like [1] and [2] exist. The decompilation lets use
Read the rest
rs make mods even more flexibly than previous tools, so I hope to see some people build some cool stuff. I also just love learning about how this game from my childhood works. It feels kinda like archaeology: discovering parts of the engine where hacks were thrown in at the last minute, finding code that was linked against an earlier version of the engine, etc. [1] https://mamar.nanaian.town/ [2] https://github.com/nanaian/papermario-dx
In Decompilation of Paper Mario for N64
This is great! I wonder how long until we see GPT-assisted decompilation. Taking a peek at the source, it's so interesting to see the a piece of history. For example, this was released in Japan in 2000, then internationally months later. As I recall, there was awareness building around the idea that vibrating controllers (here, the N64 Rumble Pak accessory) cause RSI or carpal tunnel. Since the developers shortened the rumble length outside of Japan, it looks like they were aware as well: https://github.com/nanaian/papermario-dx/blob/main/src/rumbl... I wonder what led to this decision being made at the exclusion of the JP release.
In Decompilation of Paper Mario for N64

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