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bazelbuild
bazel
Java2015–2026
bazelbuild / bazel

bazel

a fast, scalable, multi-language and extensible build system

77Distinct people
93Mentions
0Explicit recommenders
26.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

a fast, scalable, multi-language and extensible build system

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:45:45 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year93 dated mentions

Observed mentions: 2015-03-24 16:07:21 UTC to 2026-01-21 00:19:31 UTC.

0510152015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 12 mentions; 4 submissions, 8 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 9 mentions; 0 submissions, 9 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 13 mentions; 1 submissions, 12 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 12 mentions; 0 submissions, 12 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 5 mentions; 1 submissions, 4 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 12 mentions; 1 submissions, 11 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 10 mentions; 1 submissions, 9 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC1248
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC505
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC909
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC13112
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC12012
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC514
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC12111
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC1019
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC615
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC615
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC110

What Hacker News says

10 sources
Starlark is a Python-ish subset intended for declarative-looking-but-still-procedural software configuration management in Bazel and Buck2. GDScript is their own take for the GODOT game engine. It looks like Python, but it's different. There are many usability advantages, like learning curve, by modeling off a commonly used language rather than dreaming up a completely new one. Here's a list of Python-like languages: https://blog.matt-rickard.com/p/the-python-family-of-languag... Starlark lang spec: https://github.com/bazelbuild/starlark/blob/master/spec.md Google implementations: https://github.com/google/starlark-go/ https://github.com/bazelbuild/bazel/tree/master/src/main/jav... Rust Google implementation taken over by Meta: https://github.com/facebookexperimental/starlark-rust https://developers.facebook.com/blog/post/2021/04/08/rust-
Read the rest
st... These are in the embeddable languages category like Lua and dialects of other languages with implementations such as mruby, daScript, emacs LISP, and ECL. And there were game-specific ones like QuakeC and Squirrel. Those were usually in the past because other embedded languages weren't available, but now hundreds of games use/d Lua because it doesn't make sense to build a language and runtime from scratch in most cases. Scriptability (or format documentation at least in the case of Doom-engine games) is key to implementing mods officially instead of as invasive game hacks like Super Dune 2.
In GDScript – Custom scripting language to be used with the Godot game engine
One thing you might be missing is that this is Buck2. Buck (https://github.com/facebook/buck) has been open sourced for nearly 10 years now. The lore I've heard is that former Googlers went to Facebook, built Buck based on Blaze, and Facebook open sourced that before Google open sourced Blaze (as Bazel). The first pull to the Buck github repo was on May 8, 2013 (https://github.com/facebook/buck/pulls?q=is%3Apr+sort%3Acrea...). The first to Bazel was Sep 30, 2014 (https://github.com/bazelbuild/bazel/pulls?q=is%3Apr+sort%3Ac...).
In Buck2: Our open source build system
I've also struggled with the C++ coverage support in Bazel. It looks unloved since around 2018. The most useful leads I've found so far are: * The design doc for the (abandoned?) coverage framework [1] * A prototype of GCOVR support [2] * Comment on getting llvm-profdata working [3] [1] https://docs.google.com/document/d/1-ZWHF-Q-qCKf19ik-t33ie58... [2] https://github.com/ulfjack/bazel/commit/e9f21bbf562c1f6006eb... [3] https://github.com/bazelbuild/bazel/issues/8178#issuecomment...
In Scaling Rust Builds with Bazel
> "yeah this was written for a Google project, that other use case didn't apply to our project" Not only is that a very narrow set of use cases (Read: they only deploy statically linked binaries on mostly unix-y environments), Even the fixes for those very basic use cases take for ever. Eg. This 7 year old issue is still open: https://github.com/bazelbuild/bazel/issues/1920 . To be able to create a statically linked library, we had to use: https://github.com/hotg-ai/librunecoral/blob/master/runecora... . Had to use some weird hack to build shared libraries too. Overall, it was just annoying.
In Scaling Rust Builds with Bazel

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