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bazz1tv
snestracker
C++2022–2022
bazz1tv / snestracker

snestracker

Super Nintendo Entertainment System Music Software. Super Famicom Music Software

2Distinct people
2Mentions
0Explicit recommenders
246GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Super Nintendo Entertainment System Music Software. Super Famicom Music Software

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour2 dated mentions

Observed mentions: 2022-02-11 16:09:17 UTC to 2022-02-12 11:28:09 UTC.

012022-02-11 16:00:00 UTC to 2022-02-11 17:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 11, 16:002022-02-11 17:00:00 UTC to 2022-02-11 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 18:00:00 UTC to 2022-02-11 19:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 19:00:00 UTC to 2022-02-11 20:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 20:00:00 UTC to 2022-02-11 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 21:00:00 UTC to 2022-02-11 22:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 22:00:00 UTC to 2022-02-11 23:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-11 23:00:00 UTC to 2022-02-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 00:00:00 UTC to 2022-02-12 01:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 01:00:00 UTC to 2022-02-12 02:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsFeb 12, 01:002022-02-12 02:00:00 UTC to 2022-02-12 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 03:00:00 UTC to 2022-02-12 04:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 04:00:00 UTC to 2022-02-12 05:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 05:00:00 UTC to 2022-02-12 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 06:00:00 UTC to 2022-02-12 07:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 07:00:00 UTC to 2022-02-12 08:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 08:00:00 UTC to 2022-02-12 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 09:00:00 UTC to 2022-02-12 10:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 10:00:00 UTC to 2022-02-12 11:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-12 11:00:00 UTC to 2022-02-12 12:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 12, 11:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 11, 16:002022-02-11 16:00:00 UTC2022-02-11 17:00:00 UTC101
Feb 11, 17:002022-02-11 17:00:00 UTC2022-02-11 18:00:00 UTC000
Feb 11, 18:002022-02-11 18:00:00 UTC2022-02-11 19:00:00 UTC000
Feb 11, 19:002022-02-11 19:00:00 UTC2022-02-11 20:00:00 UTC000
Feb 11, 20:002022-02-11 20:00:00 UTC2022-02-11 21:00:00 UTC000
Feb 11, 21:002022-02-11 21:00:00 UTC2022-02-11 22:00:00 UTC000
Feb 11, 22:002022-02-11 22:00:00 UTC2022-02-11 23:00:00 UTC000
Feb 11, 23:002022-02-11 23:00:00 UTC2022-02-12 00:00:00 UTC000
Feb 12, 00:002022-02-12 00:00:00 UTC2022-02-12 01:00:00 UTC000
Feb 12, 01:002022-02-12 01:00:00 UTC2022-02-12 02:00:00 UTC000
Feb 12, 02:002022-02-12 02:00:00 UTC2022-02-12 03:00:00 UTC000
Feb 12, 03:002022-02-12 03:00:00 UTC2022-02-12 04:00:00 UTC000
Feb 12, 04:002022-02-12 04:00:00 UTC2022-02-12 05:00:00 UTC000
Feb 12, 05:002022-02-12 05:00:00 UTC2022-02-12 06:00:00 UTC000
Feb 12, 06:002022-02-12 06:00:00 UTC2022-02-12 07:00:00 UTC000
Feb 12, 07:002022-02-12 07:00:00 UTC2022-02-12 08:00:00 UTC000
Feb 12, 08:002022-02-12 08:00:00 UTC2022-02-12 09:00:00 UTC000
Feb 12, 09:002022-02-12 09:00:00 UTC2022-02-12 10:00:00 UTC000
Feb 12, 10:002022-02-12 10:00:00 UTC2022-02-12 11:00:00 UTC000
Feb 12, 11:002022-02-12 11:00:00 UTC2022-02-12 12:00:00 UTC101

What Hacker News says

2 sources
The README says "the latest version of SNES Tracker is available exclusively via Patreon a few weeks before it becomes available on github". In https://github.com/bazz1tv/snestracker/releases, v0.2.0 was released in 2020-09-29 and says "the next version, v0.2.1 is already released to Patreon!" In reality, v0.2.1 was released publicly months later on 2021-02-19, with a tasteless notice saying "Note: the next version, v0.2.2 and v0.2.3 is already released to Patreon! This includes a critical bugfix (app hanging)." The public Github repository you linked hasn't been updated in 11 months (v0.2.2 source and releases last updated in 2021-03-15), and v0.2.2 actually dates back to 2020-11-08 on Patreon. The Patreon (https://www.patreon.com/bazz1) was last updated in 2021-03-14 with v0.2.4, yet continues to take money for the past 11 months of sil
Read the rest
ence. I've heard that he's stopped supplying builds to Patreon subscribers, and only giving them to Twitch subscribers. This is my first time looking at his Twitch, and wow that's a lot of livestreaming uploads. I don't know if SNES Tracker is still being developed or not, and if Twitch subscribers receive newer builds of the tracker. In any case I'm definitely not subscribing. I tried cloning the repo to view the current publicly released state. It has over 100 MB of files previously in history but deleted in a more recent commit, polluting non-shallow clones. I couldn't get it to build easily, so I downloaded the prebuilt Windows v0.2.2. The user interface is bare-bones and written in SDL, though I didn't poke around very deeply. In any case I'll consider checking on his Twitch streams, and see if he can help me, though I prefer interacting with other people who don't behave in ethically dubious ways. I've already figured out how to make the S-DSP output sound. I'm currently working on learning S-SMP/SPC700 programming, writing/picking a hardware driver, (if I write my own driver) picking efficiently-implementable behaviors while remaining musically useful, or (if I pick an existing driver) learning the driver and build system. Eventually I want a characterization of the SNES's analog frequency/phase response (DAC impulse response plus analog filtering) so I can implement it in software. I feel eliminating unneeded audio latency, and implementing aliasing-free hardware-accurate resampling/filtering, are aspects that most emulators (even accurate ones like bsnes/higan) get wildly wrong, which I can improve with effort.
In SNES Development Part 1: Getting Started

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