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bbbbbr
gb-wordyl
C2022–2022
bbbbbr / gb-wordyl

gb-wordyl

A word game for the Nintendo Game Boy / Color, Analogue Pocket, Mega Duck

2Distinct people
3Mentions
0Explicit recommenders
69GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A word game for the Nintendo Game Boy / Color, Analogue Pocket, Mega Duck

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour3 dated mentions

Observed mentions: 2022-02-20 05:03:32 UTC to 2022-02-20 20:19:50 UTC.

0122022-02-20 05:00:00 UTC to 2022-02-20 06:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 20, 05:002022-02-20 06:00:00 UTC to 2022-02-20 07:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 07:00:00 UTC to 2022-02-20 08:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 08:00:00 UTC to 2022-02-20 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 09:00:00 UTC to 2022-02-20 10:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 10:00:00 UTC to 2022-02-20 11:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 11:00:00 UTC to 2022-02-20 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 12:00:00 UTC to 2022-02-20 13:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsFeb 20, 12:002022-02-20 13:00:00 UTC to 2022-02-20 14:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 14:00:00 UTC to 2022-02-20 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 15:00:00 UTC to 2022-02-20 16:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 16:00:00 UTC to 2022-02-20 17:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 17:00:00 UTC to 2022-02-20 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 18:00:00 UTC to 2022-02-20 19:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 19:00:00 UTC to 2022-02-20 20:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-20 20:00:00 UTC to 2022-02-20 21:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsFeb 20, 20:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20, 05:002022-02-20 05:00:00 UTC2022-02-20 06:00:00 UTC101
Feb 20, 06:002022-02-20 06:00:00 UTC2022-02-20 07:00:00 UTC000
Feb 20, 07:002022-02-20 07:00:00 UTC2022-02-20 08:00:00 UTC000
Feb 20, 08:002022-02-20 08:00:00 UTC2022-02-20 09:00:00 UTC000
Feb 20, 09:002022-02-20 09:00:00 UTC2022-02-20 10:00:00 UTC000
Feb 20, 10:002022-02-20 10:00:00 UTC2022-02-20 11:00:00 UTC000
Feb 20, 11:002022-02-20 11:00:00 UTC2022-02-20 12:00:00 UTC000
Feb 20, 12:002022-02-20 12:00:00 UTC2022-02-20 13:00:00 UTC000
Feb 20, 13:002022-02-20 13:00:00 UTC2022-02-20 14:00:00 UTC000
Feb 20, 14:002022-02-20 14:00:00 UTC2022-02-20 15:00:00 UTC000
Feb 20, 15:002022-02-20 15:00:00 UTC2022-02-20 16:00:00 UTC000
Feb 20, 16:002022-02-20 16:00:00 UTC2022-02-20 17:00:00 UTC000
Feb 20, 17:002022-02-20 17:00:00 UTC2022-02-20 18:00:00 UTC000
Feb 20, 18:002022-02-20 18:00:00 UTC2022-02-20 19:00:00 UTC000
Feb 20, 19:002022-02-20 19:00:00 UTC2022-02-20 20:00:00 UTC000
Feb 20, 20:002022-02-20 20:00:00 UTC2022-02-20 21:00:00 UTC202

What Hacker News says

3 sources
There is also a NES port in the works: https://twitter.com/FG_Software/status/1495400042722897925 And a C64 port: https://twitter.com/roysterini/status/1493540659352985602 A brief quote about compression in the NES port: https://twitter.com/FG_Software/status/1491044035884371971 "Official #Wordle dictionary implemented, and the game can now select a solution from all those found in the original for the cost of 1 extra bit per word! Uncompressed size (Raw text files): 76060 bytes Compressed size: 26256 bytes" https://twitter.com/FG_Software/status/1495298243668099073 "Words are stored in 2 bytes: 15 bits data, 1 bit to check if it's a solution. They're all sorted alphabetically, so I can algorithmically determine the first 2 letters with a lookup table, and stick the last 3 letters in 15 bits. Bit more to it but you can't fit it all in a T
Read the rest
weet" I've been working on a Game Boy Color (and regular GB) fork that in current builds uses the compression by arpruss. https://github.com/bbbbbr/gb-wordle
In Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
The linked GBC version is my fork with some improvements (and more in the works). The current published release uses a similar compression approach by zeta_two, but in current builds I've switched to the compression by arpruss since total data + decompression code size is now a couple hundred bytes smaller. I did some profiling and code size measurements before switching over. https://github.com/bbbbbr/gb-wordle/blob/compress_arpruss/wo... Speed (and code size somewhat) have improved more since then.
In Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes

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