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beached
daw_json_link
C++2019–2024
beached / daw_json_link

daw_json_link

Fast, convenient JSON serialization and parsing in C++

4Distinct people
10Mentions
0Explicit recommenders
514GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Fast, convenient JSON serialization and parsing in C++

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 11:34:28 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year10 dated mentions

Observed mentions: 2019-08-16 15:04:32 UTC to 2024-11-14 07:32:54 UTC.

0123452019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC312
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC505

What Hacker News says

1 sources
Yeah, I definitely care about performance more in that tradeoff. In my experience when performance matters, these details about using such a null representation and what different representations lend themselves also tends to matter. vs. gluing libraries to libraries willy-nilly. At that point this null issue is far from the main thing that comes up bc. you care about data layout enough that you have control over that representation. One example I'm running into in practice these days is--I'm using chipmunk2d game physics engine in a library. It does heap allocations, while all the component data for other stuff in my game tends go be well managed into pools that I can walk through contiguously. Even if I use a custom allocator for it, it uses pointers to refer between objects internally so I can't "move" instances of its eg. `cpBody` obj
Read the rest
ect around in memory. Would've been so nice to just own its data and let the library be layout-agnostic but alas. But yeah those are the data-data glues I've been interested in--libraries that kind of own representation but not location I guess. For your particular issue though, I think it really is bc. Lua is a language that out of the box doesn't tend to own representation, to the point of not eg. having its own class system etc, and it mostly shines when used in ways that play into that strength (eg. you want to wrap your own object ontology for ppl to script). The best libraries for Lua have tended to the invent their own representation and expect you to care about and own the mappings between libraries. esp. for JSON, the impedance mismatch with Lua tables puts it in this weird uncanny valley. Tbh my fav method of using JSON is to not have an in memory document format at all and just treat it as reader / writer objects directly into domain data so that you don't keep paying this intermediatw representation conversion cost. eg. https://github.com/beached/daw_json_link is interesting here In my own game stuff I just have game components accept reader/writer objects to read from / write to and each component tends to have domain logic about what it means to be missing something, what some defaults are, etc.
In Fennel – Lisp in Lua

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