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beyond-all-reason
RecoilEngine
C++2023–2026
beyond-all-reason / RecoilEngine

RecoilEngine

A powerful free cross-platform RTS game engine

4Distinct people
5Mentions
0Explicit recommenders
733GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A powerful free cross-platform RTS game engine

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2023-09-19 10:50:03 UTC to 2026-06-21 15:42:27 UTC.

01232023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20242025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC303
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

5 sources
That notice is not worded in the best way and hasn't been updated for a while. However, progress has been made. On the Recoil engine releases (https://github.com/beyond-all-reason/RecoilEngine/releases) page, we have had experimental Linux arm64 builds since March of this year. Additionally, several people are trying to get the graphical pipeline and overall build working on Mac; you can follow their progress at https://github.com/beyond-all-reason/RecoilEngine/issues/936 The challenge with arm64 is that Recoil Engine does deterministic lockstep simulation using actual native floats for performance. Porting all of those operations (which were implemented using the mentioned library) to work on arm64 and produce the exact same bit-perfect results as on x86_64 has been challenging.
In Beyond All Reason (Free Total Annihilation Inspired RTS)
In the Spring/Recoil RTS game engine[1] we adapted Lua to have deterministic execution allowing synchronous multiplayer simulation. In addition we relatively easily implemented a precise[2] serialization of the Lua VM, allowing us to support save/load for games with no code required from their side. In other languages these would require much more effort. [1] https://github.com/spring/spring or https://github.com/beyond-all-reason/spring (yay for forks!) [2] Preserving the order of iteration on items in a hash table after deserialization and further manipulations.
In Lua is so underrated

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