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bfirsh
jsnes
JavaScript2011–2026
bfirsh / jsnes

jsnes

A JavaScript NES emulator.

6Distinct people
6Mentions
0Explicit recommenders
6.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A JavaScript NES emulator.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year6 dated mentions

Observed mentions: 2011-09-27 14:58:43 UTC to 2026-04-09 10:30:12 UTC.

0122011-01-01 00:00:00 UTC to 2012-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20112012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 2 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20112011-01-01 00:00:00 UTC2012-01-01 00:00:00 UTC110
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC000
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC000
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC220
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

6 sources
I got the idea of writing an emulator in JavaScript in the pre-Chrome era, circa 2007. I remember searching around trying to find whether somebody had done it before. It seemed not, and somebody on a forum declared “that’s not possible”. To me, it was obviously possible, and I was determined to prove them wrong. Anyway, this now exists because of that: https://github.com/bfirsh/jsnes
In I ported Mac OS X to the Nintendo Wii
The server works by using HTML5 Websockets (https://developer.mozilla.org/en-US/docs/WebSockets) which allows browsers to do full duplex communication with the servers (they can push and receive messages without having to poll). The implementation of the multiplayer itself is very simple and consists of these steps: * Pair up players using a map from one session to another. * Start an instance of https://github.com/bfirsh/jsnes on Player 1 * Screenshot the canvas of JSNES using toDataUrl. * Send the screenshot to Player 2 and render it into a canvas. * Send Player 2's keyup and keydown event's to Player 1. The communication over the WebSocket is very fast, the screenshot is being sent at 30 frames per second. Melody is just a small framework to make WebSockets easier to work with.
In Show HN: Multiplayer NES Server in 77 Lines of Go

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