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binast
ecmascript-binary-ast
HTML2018–2018
binast / ecmascript-binary-ast

ecmascript-binary-ast

Binary AST proposal for ECMAScript

2Distinct people
2Mentions
0Explicit recommenders
2GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Binary AST proposal for ECMAScript

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week2 dated mentions

Observed mentions: 2018-05-16 20:31:59 UTC to 2018-07-30 20:46:18 UTC. Weeks start Monday, UTC.

012018-05-14 00:00:00 UTC to 2018-05-21 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 142018-05-21 00:00:00 UTC to 2018-05-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-05-28 00:00:00 UTC to 2018-06-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-06-04 00:00:00 UTC to 2018-06-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-06-11 00:00:00 UTC to 2018-06-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-06-18 00:00:00 UTC to 2018-06-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 182018-06-25 00:00:00 UTC to 2018-07-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-07-02 00:00:00 UTC to 2018-07-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-07-09 00:00:00 UTC to 2018-07-16 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-07-16 00:00:00 UTC to 2018-07-23 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-07-23 00:00:00 UTC to 2018-07-30 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-07-30 00:00:00 UTC to 2018-08-06 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 30

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
May 142018-05-14 00:00:00 UTC2018-05-21 00:00:00 UTC101
May 212018-05-21 00:00:00 UTC2018-05-28 00:00:00 UTC000
May 282018-05-28 00:00:00 UTC2018-06-04 00:00:00 UTC000
Jun 42018-06-04 00:00:00 UTC2018-06-11 00:00:00 UTC000
Jun 112018-06-11 00:00:00 UTC2018-06-18 00:00:00 UTC000
Jun 182018-06-18 00:00:00 UTC2018-06-25 00:00:00 UTC000
Jun 252018-06-25 00:00:00 UTC2018-07-02 00:00:00 UTC000
Jul 22018-07-02 00:00:00 UTC2018-07-09 00:00:00 UTC000
Jul 92018-07-09 00:00:00 UTC2018-07-16 00:00:00 UTC000
Jul 162018-07-16 00:00:00 UTC2018-07-23 00:00:00 UTC000
Jul 232018-07-23 00:00:00 UTC2018-07-30 00:00:00 UTC000
Jul 302018-07-30 00:00:00 UTC2018-08-06 00:00:00 UTC101

What Hacker News says

2 sources
First, I suppose I'm obligated to say that I'm a huge fan of Wasm (and was a huge fan of pnacl for years before that). Wasm (like asm.js before it) is target at unmanaged languages. A C++ codebase likely does very well with good performance. That was not what I was talking about. Convincing a game company to write their games in C++ is trivial. Convincing that same game company to write their normal CRUD website in C++ would be incredibly difficult. Looking at apps, there's still issues. Consider Qt. While it's very possible to write everything in C++, loads of companies jumped straight onto the QML/JS bandwagon because its (generally speaking) much faster to write safe code in JS (also, running the v8 version that Qt requires would be terribly slow compared to the native engine). UI development is hard no matter what and C++ doesn't do i
Read the rest
t any favors. JS features like closures and dynamic objects make many things easier than static classes functions. This means we need to look away from C++ to something that is managed and has faster code turnaround times. The best possible languages for this are (IMO) Scheme (or maybe Common Lisp) and SML (or maybe Ocaml or F#). You could also make arguments for something in the vein of Dart or Kotlin. How do you bring these languages to wasm? If you use a JIT, you run into a rather large payload (4-10mb of code is going to have obvious impacts). In some cases like Ocaml where a native compiler to wasm is in the works, you still have a GC issue (basically, you can make an advanced GC that is slow or a basic GC that is "fast", but with other issues). The addition of DOM API will solve the GUI issues (and maybe they'll rework them to be more like dart's API). Adding hooks into the builtin GC would reduce payload size down to something closer to unmanaged languages. 10 years after those are added (when outdated browsers can finally be ignored), wasm will finally be ready to replace JS. Adding those features doesn't seem to be highest priority. Unfortunately, you and I will probably be nearing retirement age before they are generally usable. As a point of interest, JS code could be getting much smaller and much faster to parse (plus becoming a better compilation target) with the JS binary AST proposal. https://github.com/binast/ecmascript-binary-ast
In JavaScript is Good, Actually

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