HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
Birch-san
box2d-wasm
TypeScript2020–2026
Birch-san / box2d-wasm

box2d-wasm

Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

3Distinct people
7Mentions
0Explicit recommenders
307GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 8:03:49 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2020-11-16 13:29:05 UTC to 2026-07-02 06:14:58 UTC.

01232020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC303
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

3 sources
Author here. This demo showcases liquidfun-wasm[0], my effort to revive liquidfun[1] (a fork which adds fluid simulation and soft-body physics to Box2D[2]). to make liquidfun-wasm, I repurposed my existing box2d-wasm[3] and pointed it at a different release of Box2D — a commit obtained by rebasing liquidfun over 7 years of upstream Box2D changes[4]. the end result is that liquidfun is now distributed in WebAssembly and with TypeScript typings for the first time. The TypeScript typings are generated from WebIDL bindings via my webidl-to-ts[5] compiler. this demo in particular aims to bring to the Web the shaders from the liquidfun EyeCandy demo[6], and show how fast JS can run if you avoid incurring the garbage collector (the main loop tries not to allocate objects). the demo repurposes gravity and drag calculations that I'd used previousl
Read the rest
In Show HN: WASM and WebGL Fluid Simulation
Liquidfun [0] diverged from Box2D at v2.3.0, circa November 2013. liquidfun-wasm [1] is my effort to rebase the liquidfun contributions onto latest Box2D, v2.4.1 (October 2020), and to distribute it in WebAssembly with TypeScript typings. this work is detailed in liquidfun-wasm's first release notes. [2] I've also enabled WASM SIMD acceleration (via LLVM's autovectorizer) on supported devices. Haven't yet measured what performance difference this makes. [0] http://google.github.io/liquidfun/ [1] https://github.com/Birch-san/box2d-wasm/releases/tag/liquidf... [2] https://github.com/Birch-san/box2d-wasm/releases/tag/v4.0.0-...
In Show HN: WASM and WebGL Fluid Simulation

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.