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Bitterbot-AI
bitterbot-desktop
TypeScript2026–2026
Bitterbot-AI / bitterbot-desktop

bitterbot-desktop

Bitterbot - a mesh of agents that turns shared experience into collective capability.

3Distinct people
6Mentions
0Explicit recommenders
2.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Bitterbot - a mesh of agents that turns shared experience into collective capability.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week6 dated mentions

Observed mentions: 2026-04-01 17:12:12 UTC to 2026-09-16 15:16:37 UTC. Weeks start Monday, UTC.

01232026-03-30 00:00:00 UTC to 2026-04-06 00:00:00 UTC (exclusive): 3 mentions; 3 submissions, 0 commentsMar 302026-04-06 00:00:00 UTC to 2026-04-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-04-13 00:00:00 UTC to 2026-04-20 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2026-04-20 00:00:00 UTC to 2026-04-27 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2026-04-27 00:00:00 UTC to 2026-05-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-05-04 00:00:00 UTC to 2026-05-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-05-11 00:00:00 UTC to 2026-05-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-05-18 00:00:00 UTC to 2026-05-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-05-25 00:00:00 UTC to 2026-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-01 00:00:00 UTC to 2026-06-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-08 00:00:00 UTC to 2026-06-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-15 00:00:00 UTC to 2026-06-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-22 00:00:00 UTC to 2026-06-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 222026-06-29 00:00:00 UTC to 2026-07-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-06 00:00:00 UTC to 2026-07-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-13 00:00:00 UTC to 2026-07-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-20 00:00:00 UTC to 2026-07-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-27 00:00:00 UTC to 2026-08-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-03 00:00:00 UTC to 2026-08-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-10 00:00:00 UTC to 2026-08-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-17 00:00:00 UTC to 2026-08-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-24 00:00:00 UTC to 2026-08-31 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-31 00:00:00 UTC to 2026-09-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-07 00:00:00 UTC to 2026-09-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-14 00:00:00 UTC to 2026-09-21 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsSep 14

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 302026-03-30 00:00:00 UTC2026-04-06 00:00:00 UTC330
Apr 62026-04-06 00:00:00 UTC2026-04-13 00:00:00 UTC000
Apr 132026-04-13 00:00:00 UTC2026-04-20 00:00:00 UTC110
Apr 202026-04-20 00:00:00 UTC2026-04-27 00:00:00 UTC110
Apr 272026-04-27 00:00:00 UTC2026-05-04 00:00:00 UTC000
May 42026-05-04 00:00:00 UTC2026-05-11 00:00:00 UTC000
May 112026-05-11 00:00:00 UTC2026-05-18 00:00:00 UTC000
May 182026-05-18 00:00:00 UTC2026-05-25 00:00:00 UTC000
May 252026-05-25 00:00:00 UTC2026-06-01 00:00:00 UTC000
Jun 12026-06-01 00:00:00 UTC2026-06-08 00:00:00 UTC000
Jun 82026-06-08 00:00:00 UTC2026-06-15 00:00:00 UTC000
Jun 152026-06-15 00:00:00 UTC2026-06-22 00:00:00 UTC000
Jun 222026-06-22 00:00:00 UTC2026-06-29 00:00:00 UTC000
Jun 292026-06-29 00:00:00 UTC2026-07-06 00:00:00 UTC000
Jul 62026-07-06 00:00:00 UTC2026-07-13 00:00:00 UTC000
Jul 132026-07-13 00:00:00 UTC2026-07-20 00:00:00 UTC000
Jul 202026-07-20 00:00:00 UTC2026-07-27 00:00:00 UTC000
Jul 272026-07-27 00:00:00 UTC2026-08-03 00:00:00 UTC000
Aug 32026-08-03 00:00:00 UTC2026-08-10 00:00:00 UTC000
Aug 102026-08-10 00:00:00 UTC2026-08-17 00:00:00 UTC000
Aug 172026-08-17 00:00:00 UTC2026-08-24 00:00:00 UTC000
Aug 242026-08-24 00:00:00 UTC2026-08-31 00:00:00 UTC000
Aug 312026-08-31 00:00:00 UTC2026-09-07 00:00:00 UTC000
Sep 72026-09-07 00:00:00 UTC2026-09-14 00:00:00 UTC000
Sep 142026-09-14 00:00:00 UTC2026-09-21 00:00:00 UTC110

What Hacker News says

6 sources

Ask HN: How to incentivize 10k P2P nodes without Sybil attacks?

We’ve been building a local-first, decentralized agent mesh (think decentralized orchestration of specialized LLM skills). We recently hit a new milestone of nearly 1500 active nodes, and our next milestone is 10k to ensure global low-latency skill trading. We’ve reached the "Incentive Paradox": The "Free" Problem: Purely altruistic nodes (like Tor or Freenet) grow too slowly to support high-performance "skills trading." The "Pay-to-Play" Problem: Offering flat cash/credits for sign-ups (even $5 per node) seems like a fast-track to Sybil attacks where people spin up 1,000 headless VPS instances that don't provide real value to the mesh. My question to the community: Are there proven cryptographic or game-theoretic ways to reward "High-Quality Uptime" and "Skill Accuracy" that don't inevitably lead to the enshittification of the network?
Read the rest
We're looking at things like Proof-of-Useful-Work (actually verifying the reasoning output) or Hardware Attestation (ensuring the node is a "real" device), but curious if anyone here has seen a decentralized project solve this "velocity vs. quality" trade-off successfully. A link to our repo if anyone is interested in auditing the code or becoming a node: https://github.com/Bitterbot-AI/bitterbot-desktop
3 points · Open discussion

Show HN: Bitterbot – A local-first P2P agent mesh with skill trading

We built this because we were tired of centralized agent frameworks that essentially act as expensive API wrappers. The Tech: It’s a local-first mesh using libp2p. Instead of just passing text, agents trade "skills" over a p2p network. This means the mesh is sovereign...it doesn't rely on a central server to function or mediate agent communication. This is where it gets exciting: We have 300+ nodes live and just cleared a 10/10 security audit for the generated code. We’re currently at 460 stars and 89 forks, but we’ve reached a point where we need more eyes on the scaling logic. We want to know: how does this P2P mesh actually hold up when we push to 1,000+ nodes? No cloud required. Everything stays on your hardware. We’re looking for deep technical feedback on the mesh stability and the skill-discovery protocol. Victor Michael Gil (Found
Read the rest
er and chief engineer) and I will be around all day to answer questions!
3 points · Open discussion

Show HN: Local-first agent memory loop 48hrs before the Claude Code leak

We spent the last year architecting a 'Dream Engine' to solve agent statelessness. We used Claude to help refine the logic. We open-sourced the repo on March 28th. On March 31st, the Claude Code leak revealed an internal autoDream feature with the exact same 4-phase consolidation logic. I'm looking for a technical audit of my memory decay logic in core/dream.ts. With 100 nodes already active, I want to ensure the consolidation won't bottleneck at scale.
2 points · Open discussion

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