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brendan-duncan
webgpu_inspector
JavaScript2024–2024
brendan-duncan / webgpu_inspector

webgpu_inspector

Inspection debugger for WebGPU

3Distinct people
4Mentions
0Explicit recommenders
376GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Inspection debugger for WebGPU

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week4 dated mentions

Observed mentions: 2024-04-21 16:40:46 UTC to 2024-09-24 11:56:49 UTC. Weeks start Monday, UTC.

0122024-04-15 00:00:00 UTC to 2024-04-22 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 commentsApr 152024-04-22 00:00:00 UTC to 2024-04-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-04-29 00:00:00 UTC to 2024-05-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-06 00:00:00 UTC to 2024-05-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-13 00:00:00 UTC to 2024-05-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-20 00:00:00 UTC to 2024-05-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-27 00:00:00 UTC to 2024-06-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-03 00:00:00 UTC to 2024-06-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-10 00:00:00 UTC to 2024-06-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-17 00:00:00 UTC to 2024-06-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-24 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-01 00:00:00 UTC to 2024-07-08 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 12024-07-08 00:00:00 UTC to 2024-07-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-15 00:00:00 UTC to 2024-07-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-22 00:00:00 UTC to 2024-07-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-29 00:00:00 UTC to 2024-08-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-05 00:00:00 UTC to 2024-08-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-12 00:00:00 UTC to 2024-08-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-19 00:00:00 UTC to 2024-08-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-26 00:00:00 UTC to 2024-09-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-02 00:00:00 UTC to 2024-09-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-09 00:00:00 UTC to 2024-09-16 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-16 00:00:00 UTC to 2024-09-23 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-23 00:00:00 UTC to 2024-09-30 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsSep 23

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Apr 152024-04-15 00:00:00 UTC2024-04-22 00:00:00 UTC211
Apr 222024-04-22 00:00:00 UTC2024-04-29 00:00:00 UTC000
Apr 292024-04-29 00:00:00 UTC2024-05-06 00:00:00 UTC000
May 62024-05-06 00:00:00 UTC2024-05-13 00:00:00 UTC000
May 132024-05-13 00:00:00 UTC2024-05-20 00:00:00 UTC000
May 202024-05-20 00:00:00 UTC2024-05-27 00:00:00 UTC000
May 272024-05-27 00:00:00 UTC2024-06-03 00:00:00 UTC000
Jun 32024-06-03 00:00:00 UTC2024-06-10 00:00:00 UTC000
Jun 102024-06-10 00:00:00 UTC2024-06-17 00:00:00 UTC000
Jun 172024-06-17 00:00:00 UTC2024-06-24 00:00:00 UTC000
Jun 242024-06-24 00:00:00 UTC2024-07-01 00:00:00 UTC000
Jul 12024-07-01 00:00:00 UTC2024-07-08 00:00:00 UTC101
Jul 82024-07-08 00:00:00 UTC2024-07-15 00:00:00 UTC000
Jul 152024-07-15 00:00:00 UTC2024-07-22 00:00:00 UTC000
Jul 222024-07-22 00:00:00 UTC2024-07-29 00:00:00 UTC000
Jul 292024-07-29 00:00:00 UTC2024-08-05 00:00:00 UTC000
Aug 52024-08-05 00:00:00 UTC2024-08-12 00:00:00 UTC000
Aug 122024-08-12 00:00:00 UTC2024-08-19 00:00:00 UTC000
Aug 192024-08-19 00:00:00 UTC2024-08-26 00:00:00 UTC000
Aug 262024-08-26 00:00:00 UTC2024-09-02 00:00:00 UTC000
Sep 22024-09-02 00:00:00 UTC2024-09-09 00:00:00 UTC000
Sep 92024-09-09 00:00:00 UTC2024-09-16 00:00:00 UTC000
Sep 162024-09-16 00:00:00 UTC2024-09-23 00:00:00 UTC000
Sep 232024-09-23 00:00:00 UTC2024-09-30 00:00:00 UTC101

What Hacker News says

4 sources
Author of the WebGL volume rendering tutorial [0] you mentioned in the readme here, great work! Working in WebGL/JS is nice since you can deploy it everywhere, but it can be really hard for graphics programming as you've found because there are very few tools for doing real GPU/graphics debugging for WebGL. The only one I know of is [1], and I've had limited success with it. WebGPU is a great next step, it provides a modern GPU API (so if you want to learn Metal, DX12, Vulkan, they're more familiar), and modern GPU functionality like storage buffers and compute shaders, not to mention lower overhead and better performance. The WebGPU inspector [2] also looks to provide a GPU profiler/debugger for web that aims to be on par with native options. I just tried it out on a small project I have and it looks really useful. Another benefit of Web
Read the rest
GPU is that it maps more clearly to Metal/DX12/Vulkan, so you can use native tools to profile it through Chrome [3]. I think it would be worth learning C++ and a native graphics API, you'll get access to the much more powerful graphics debugging & profiling features provided by native tools (PIX, RenderDoc, Nvidia Nsight, Xcode, etc.) and functionality beyond what even WebGPU exposes. Personally, I have come "full circle": I started with C++ and OpenGL, then DX12/Vulkan/Metal, then started doing more WebGL/WebGPU and JS/TS to "run everywhere", and now I'm back writing C++ but using WebGL/WebGPU and compiling to WebAssembly to still run everywhere (and native for tools). With WebGPU, you could program in C++ (or Rust) and compile to both native (for access to debuggers and tools), and Wasm (for wide deployment on the web). This is one of the aspects of WebGPU that is most exciting to me. There's a great tutorial on developing WebGPU w/ C++ [4], and a one on using it from JS/TS [5]. [0] https://www.willusher.io/webgl/2019/01/13/volume-rendering-w... [1] https://spector.babylonjs.com/ [2] https://github.com/brendan-duncan/webgpu_inspector [3] https://toji.dev/webgpu-profiling/pix [4] https://eliemichel.github.io/LearnWebGPU/ [5] https://webgpufundamentals.org/
In Show HN: Volume rendering 3D data in Three.js and GLSL

Show HN: Volume rendering 3D data in Three.js and GLSL

I've been going through Cem Yuksel's "Introduction to Computer Graphics" course and thought that writing a volume renderer would be a good way to test my knowledge. It is a common technique used to render 3D medical data. Works by ray marching a specific step size, reading a 3D texture (e.g. MRI data), and calculating opacity values. Code should be easy to get started with for anyone familiar with the JS ecosystem. Questions for the HN community: I spent 20-25% of the entire time just setting up the project and fighting issues with the JavaScript ecosystem. This experience has made me consider learning Cpp, Metal, and XCode. Has anyone made the transition from WebGL/TS to Cpp or done it the other way around? What was your experience with it? And what about debugging? That's a big issue with WebGL. As for now, I'm thinking about picking up
Read the rest
WebGPU next because it has an up-and-coming debugger made by Brendan Duncan[0] that looks promising. Edit: Anyone know why MRI data is sent via CDs and not the web? I started working on this project specifically because some people close to me got MRI scans and received CDs of their results. I know that some MRI data can be huge so downloading over the web doesn't make sense, but anything under 64MB should be sent over the web, no? For reference, I believe most MRI data can be under 250MB[1]. [0] https://github.com/brendan-duncan/webgpu_inspector [1] https://www.researchgate.net/figure/Typical-image-dimensions...
108 points · Open discussion

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