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Brian-ED
rayed-bqn
BQN2023–2025
Brian-ED / rayed-bqn

rayed-bqn

raylib with a bit of bacon spice!

2Distinct people
3Mentions
0Explicit recommenders
54GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

raylib with a bit of bacon spice!

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month3 dated mentions

Observed mentions: 2023-12-16 01:42:47 UTC to 2025-01-25 16:14:58 UTC.

0122023-12-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 commentsDec 20232024-01-01 00:00:00 UTC to 2024-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-01 00:00:00 UTC to 2024-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-01 00:00:00 UTC to 2024-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-04-01 00:00:00 UTC to 2024-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-05-01 00:00:00 UTC to 2024-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-01 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 20242024-07-01 00:00:00 UTC to 2024-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-01 00:00:00 UTC to 2024-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-01 00:00:00 UTC to 2024-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-10-01 00:00:00 UTC to 2024-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-11-01 00:00:00 UTC to 2024-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-12-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2025-02-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Dec 20232023-12-01 00:00:00 UTC2024-01-01 00:00:00 UTC211
Jan 20242024-01-01 00:00:00 UTC2024-02-01 00:00:00 UTC000
Feb 20242024-02-01 00:00:00 UTC2024-03-01 00:00:00 UTC000
Mar 20242024-03-01 00:00:00 UTC2024-04-01 00:00:00 UTC000
Apr 20242024-04-01 00:00:00 UTC2024-05-01 00:00:00 UTC000
May 20242024-05-01 00:00:00 UTC2024-06-01 00:00:00 UTC000
Jun 20242024-06-01 00:00:00 UTC2024-07-01 00:00:00 UTC000
Jul 20242024-07-01 00:00:00 UTC2024-08-01 00:00:00 UTC000
Aug 20242024-08-01 00:00:00 UTC2024-09-01 00:00:00 UTC000
Sep 20242024-09-01 00:00:00 UTC2024-10-01 00:00:00 UTC000
Oct 20242024-10-01 00:00:00 UTC2024-11-01 00:00:00 UTC000
Nov 20242024-11-01 00:00:00 UTC2024-12-01 00:00:00 UTC000
Dec 20242024-12-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
Jan 20252025-01-01 00:00:00 UTC2025-02-01 00:00:00 UTC101

What Hacker News says

3 sources
Regarding graphics, CBQN is not very suited to doing these natively as it runs on the CPU rather than GPU and has only double-precision and not single-precision floats. So, can you do some simple animation at 60FPS? Probably. Can you make a competitive game engine with it? Definitely not. A few programmers are doing games using Brian's FFI raylib bindings (https://github.com/Brian-ED/rayed-bqn), see in particular David Zwitser's videos on Astroids and Snake at https://www.youtube.com/@davidzwitser/videos. And we have nice FFI docs now: https://mlochbaum.github.io/BQN/doc/ffi.html! (Everybody seems to assume "high performance" automatically means in whatever domain they work in. Impossible to interpret these sorts of questions. Try "Will BQN have high performance for ...?" instead.)
In Advent of Code 2024 and BQN
Drawing an ellipse: ⟨⟨white, black⟩⇐color⟩←r←•Import "../../raylib.bqn" PerFrame ← { pos ← r.mouse.GetPos@ q←∾˘˘⟜⌽1‿¯1-⊸≍⊸×|0‿100- # Morphing s←⍉˘⍉⁼∾˘˘˝q⊸+˘⍷⌽˘⊸∾100×0∾˘¬↕3 # duping (white r.draw.EllipseOutline pos⊸+˘)˘s # moving + drawing poses ← [pos,400‿300,300‿300] white r.draw.Triangle poses 100|+1 }r.draw._withCanvas_ black r.window.SetSize 0.5 PerFrame•_While_(¬r.window.ShouldClose)∘0 r.window._openAs "Hello!!!" [1] https://github.com/Brian-ED/rayed-bqn/tree/master/examples
In Rayed BQN: a game framework ported to an APL-like language

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