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buaacyw
MeshAnything
Python2024–2024
buaacyw / MeshAnything

MeshAnything

[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"

2Distinct people
2Mentions
0Explicit recommenders
2.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by day2 dated mentions

Observed mentions: 2024-06-21 16:05:13 UTC to 2024-07-02 18:07:48 UTC.

012024-06-21 00:00:00 UTC to 2024-06-22 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJun 212024-06-22 00:00:00 UTC to 2024-06-23 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-23 00:00:00 UTC to 2024-06-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-24 00:00:00 UTC to 2024-06-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-25 00:00:00 UTC to 2024-06-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-26 00:00:00 UTC to 2024-06-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 262024-06-27 00:00:00 UTC to 2024-06-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-28 00:00:00 UTC to 2024-06-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-29 00:00:00 UTC to 2024-06-30 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-30 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-01 00:00:00 UTC to 2024-07-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-02 00:00:00 UTC to 2024-07-03 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 2

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jun 212024-06-21 00:00:00 UTC2024-06-22 00:00:00 UTC101
Jun 222024-06-22 00:00:00 UTC2024-06-23 00:00:00 UTC000
Jun 232024-06-23 00:00:00 UTC2024-06-24 00:00:00 UTC000
Jun 242024-06-24 00:00:00 UTC2024-06-25 00:00:00 UTC000
Jun 252024-06-25 00:00:00 UTC2024-06-26 00:00:00 UTC000
Jun 262024-06-26 00:00:00 UTC2024-06-27 00:00:00 UTC000
Jun 272024-06-27 00:00:00 UTC2024-06-28 00:00:00 UTC000
Jun 282024-06-28 00:00:00 UTC2024-06-29 00:00:00 UTC000
Jun 292024-06-29 00:00:00 UTC2024-06-30 00:00:00 UTC000
Jun 302024-06-30 00:00:00 UTC2024-07-01 00:00:00 UTC000
Jul 12024-07-01 00:00:00 UTC2024-07-02 00:00:00 UTC000
Jul 22024-07-02 00:00:00 UTC2024-07-03 00:00:00 UTC101

What Hacker News says

2 sources
This is crazy impressive, and the fact they have the whole thing running with a PBR texturing pipeline is really cool. That being said, I wonder if the use of signed distance fields (SDFs) results in bad topology. I saw a paper earlier this week that was recently released that seems to build "game-ready" topology --- stuff that might actually be riggable for animation. https://github.com/buaacyw/MeshAnything
In Meta 3D Gen

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