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BVE-Reborn
rend3
Rust2023–2023
BVE-Reborn / rend3 · Archived

rend3

MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.

2Distinct people
2Mentions
0Explicit recommenders
1.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week2 dated mentions

Observed mentions: 2023-02-23 10:48:30 UTC to 2023-07-07 18:50:35 UTC. Weeks start Monday, UTC.

012023-02-20 00:00:00 UTC to 2023-02-27 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 202023-02-27 00:00:00 UTC to 2023-03-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-03-06 00:00:00 UTC to 2023-03-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-03-13 00:00:00 UTC to 2023-03-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-03-20 00:00:00 UTC to 2023-03-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-03-27 00:00:00 UTC to 2023-04-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-04-03 00:00:00 UTC to 2023-04-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-04-10 00:00:00 UTC to 2023-04-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-04-17 00:00:00 UTC to 2023-04-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-04-24 00:00:00 UTC to 2023-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsApr 242023-05-01 00:00:00 UTC to 2023-05-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-08 00:00:00 UTC to 2023-05-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-15 00:00:00 UTC to 2023-05-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-22 00:00:00 UTC to 2023-05-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-29 00:00:00 UTC to 2023-06-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-05 00:00:00 UTC to 2023-06-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-12 00:00:00 UTC to 2023-06-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-19 00:00:00 UTC to 2023-06-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-26 00:00:00 UTC to 2023-07-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-03 00:00:00 UTC to 2023-07-10 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 3

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 202023-02-20 00:00:00 UTC2023-02-27 00:00:00 UTC101
Feb 272023-02-27 00:00:00 UTC2023-03-06 00:00:00 UTC000
Mar 62023-03-06 00:00:00 UTC2023-03-13 00:00:00 UTC000
Mar 132023-03-13 00:00:00 UTC2023-03-20 00:00:00 UTC000
Mar 202023-03-20 00:00:00 UTC2023-03-27 00:00:00 UTC000
Mar 272023-03-27 00:00:00 UTC2023-04-03 00:00:00 UTC000
Apr 32023-04-03 00:00:00 UTC2023-04-10 00:00:00 UTC000
Apr 102023-04-10 00:00:00 UTC2023-04-17 00:00:00 UTC000
Apr 172023-04-17 00:00:00 UTC2023-04-24 00:00:00 UTC000
Apr 242023-04-24 00:00:00 UTC2023-05-01 00:00:00 UTC000
May 12023-05-01 00:00:00 UTC2023-05-08 00:00:00 UTC000
May 82023-05-08 00:00:00 UTC2023-05-15 00:00:00 UTC000
May 152023-05-15 00:00:00 UTC2023-05-22 00:00:00 UTC000
May 222023-05-22 00:00:00 UTC2023-05-29 00:00:00 UTC000
May 292023-05-29 00:00:00 UTC2023-06-05 00:00:00 UTC000
Jun 52023-06-05 00:00:00 UTC2023-06-12 00:00:00 UTC000
Jun 122023-06-12 00:00:00 UTC2023-06-19 00:00:00 UTC000
Jun 192023-06-19 00:00:00 UTC2023-06-26 00:00:00 UTC000
Jun 262023-06-26 00:00:00 UTC2023-07-03 00:00:00 UTC000
Jul 32023-07-03 00:00:00 UTC2023-07-10 00:00:00 UTC101

What Hacker News says

2 sources
It does seem to be Meta's answer to WGPU. The picture looks like they didn't have automatic tonemapping, the rendering equivalent of auto exposure control. So the picture is too dim. I brought it into a photo editor, saw that the top third of the intensity space was empty, used "Levels", and it looked much better. That's a standard glTF test scene, called "bistro". Here's the same scene, rendered with Rend3/WGPU.[1] Here's the source code for that example.[2] Rend3 is a level above WGPU; it deals with memory management and synchronization, so you just create objects, materials, transforms, and textures, then let the renderer do its thing. Rust handles the object management via RAII - delete the object, and it drops out of the scene. Looking at Meta's examples, there are too many platform-specific #ifdef lines. More than you need with WGPU
Read the rest
. Probably because WGPU is usually used with something like Winit, which abstracts over different window systems. We'll have to wait for user reports about performance. Meta didn't show any video. Here's a test video of mine using Rend3/WGPU on a town scene comparable to the "bistro" demo.[3] This is a speed run, to test dynamic texture loading and unloading while rendering. The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title. [1] https://raw.githubusercontent.com/BVE-Reborn/rend3/trunk/exa... [2] https://github.com/BVE-Reborn/rend3/blob/trunk/examples/scen... [3] https://video.hardlimit.com/w/sFPkECUxRUSxbKXRkCmjJK
In Meta releases Intermediate Graphics Library

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