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cbaggers
cepl
Common Lisp2015–2025
cbaggers / cepl

cepl

Code Evaluate Play Loop

11Distinct people
15Mentions
0Explicit recommenders
893GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Code Evaluate Play Loop

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year15 dated mentions

Observed mentions: 2015-01-24 15:04:52 UTC to 2025-04-23 18:47:34 UTC.

0123452015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC110
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC202
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC523
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

15 sources
Alright, here's my little selection of projects. If you don't see a project in your field it doesn't mean there is no software or library. Are they as awesome as the Rust/Go projects? It depends. Is it an exhaustive list? No. For a list of companies using CL and more projects, old or current, see the other links. ## Music - [OpusModus](http://opusmodus.com/) - a comprehensive computer-aided environment for the whole work of music composition. [Proprietary]. - [OM7](https://github.com/openmusic-project/om7) - a new implementation of the OpenMusic visual programming and computer-aided composition environment including a number of improvements on graphical interface, computational mode, and connection to external software libraries. [GPL3][2]. - [ScoreCloud](https://scorecloud.com/) - A web and mobile application to automatically create musi
Read the rest
c notation from music performance or recordings. Built with LispWorks. ## DB tools - [Pgloader](https://github.com/dimitri/pgloader/) - Migrate to PostgreSQL in a single command!. [PostgreSQL License] - [Pgchart](https://github.com/dimitri/pgcharts) - A self-contained web application that takes as input an SQL query text and outputs its data as a chart. [No License Specified] ## Utils - [Cepl](https://github.com/cbaggers/cepl) - Code Evaluate Play Loop. [2-clause BSD]. - [Regex-coach](http://weitz.de/regex-coach/) - a graphical application for Windows which can be used to experiment with (Perl-compatible) regular expressions interactively. Freeware. ## Text editors - [Lem](https://github.com/cxxxr/lem) - Common Lisp editor/IDE with high expansibility. [MIT]. Works for many languages, has a LSP client. ## Math - [Maxima](https://sourceforge.net/projects/maxima/files/) - Computer Algebra System written in Common Lisp. [GPL2]. - https://github.com/susam/mathb A math pastebin ## Graphics - [Sketch](https://github.com/vydd/sketch) -A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more. ## Productivity - [Grammarly](https://www.grammarly.com/) - Grammar checking. [Proprietary]. - [Deftask](https://deftask.com/) - Painless task management for teams. [Partly Open Source]. - [Ichiran](https://github.com/tshatrov/ichiran) - Linguistic tools for texts in Japanese language. [MIT]. - [Ballish](https://gitlab.com/ralt/ballish - a pretty fast code search tool. ### Window Manager - [Stumpwm](https://github.com/stumpwm/stumpwm) - The Stump Window Manager. ## Mobile Applications - [ScoreCloud Express](https://apps.apple.com/us/app/scorecloud-express/id566535238) - An iPhone and iPad application that automatically creates music notation from music performance or recordings. ### Games Just 2: - Kandria https://kandria.com/ - [sucle](https://github.com/terminal625/sucle) - A Minecraft clone (voxel game engine). [MIT]. - [Notalone](https://github.com/borodust/notalone) - You wake up nowhere in the night. Hungry zombies around, but your ol' pal "BOOMSTICK" is with you. [GPL3] My selection comes from https://github.com/azzamsa/awesome-cl-software
In Why Lisp?
That recent thread linked had lots of good stuff. For me it was the Practical Common Lisp [1] and Land of Lisp [2] books. I like starting with a book and articles, but then need a project to work on to really learn it and experience the language. I will now make some quick scripts with Lisp since it is so easy to write it as you figure it out in a REPL, and a big project has been a text-based game engine using CEPL [3]. For me the power was really just in trying it out, seeing the joy of using a REPL and that everything is code. The development process is just better and more fun. [1] http://www.gigamonkeys.com/book/ [2] http://landoflisp.com/ [3] https://github.com/cbaggers/cepl
In Ask HN: What Lived Up to the Hype?
>> CLI capabilities for live reloading/hotswapping See CEPL, in Common Lisp, if Lisp is your thing. I have done a from scratch but it was a prototype for a sports game with animations. For animations I chose quake md5 formats, for non animated objects like stadium used ply. Quickly implemented the two readers with c-ffi via Assimp in Lisp. Next wrote my own scene renderer in Common Lisp (LispWorks) to be precise and the render loop was tied to vsync again using c-ffi. Given Lisp from ground up is a live editing language, you will get the live reloading out of the box. I would definitely recommend to do it without any bells and whistles, if you are not resource starved to get this game out to make money (very few do, btw). So unless you are keen to learn game programming from ground up, go for it. Else stick to Unity, Unreal to ship somet
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hing out the door. [1] https://github.com/cbaggers/cepl
In Ask HN: Game development without fully fledged IDE like Unity?
I'm biased but I'd go Common Lisp The basics: - SBCL: generates fast[0] code. runs well on windows - Quicklisp: The package manager which lets you install the packages mentioned below I've got a video here that should help with getting set up on windows https://www.youtube.com/watch?v=VnWVu8VVDbI&t=1s Then you could try the SDL2 approach: - cl-sdl2: Bindings over sdl2 https://github.com/lispgames/cl-sdl2 - cl-sdl2-mixer: audio playback https://github.com/lispgames/cl-sdl2-mixer - Some basic math library like: 3d-matrices, rtg-math, sb-cga Or maybe an existing engine: - https://github.com/borodust/trivial-gamekit Come down to #lispgames on freenode if you need a hand as there is usually someone there who has touched this stuff[1] I'll also pimp my own stuff while I'm here just in case someone is looking for a lispy layer over gl - https://
Read the rest
github.com/cbaggers/cepl Main downside of Common Lisp is that Emacs or Vim are pretty much a requirement to get a nice development environment, without which you are pretty much in 'writing Java in notepad' territory. [0] for some definition of fast that I don't want to belabor this comment with.
In Lisp Game Jam 2018
Trying to. You will not find many game frameworks for Lisp, but all of the pieces are there. I mainly use Lisps for livecoding. I am currently trying to learn Extempore for livecoding. It has two languages: xtlang, a Lisp language that is strongly typed and compiled for close to C speed via LLVM, and a scheme for doing more high-level scripting stuff in the Extempore environment [1]. There are binaries available for all platforms. I run it in Spacemacs on Windows 8.1. It's very snappy, and powerful, for coding music/sound at the signal or note level, and it has OpenGL and Nanovg for graphics. Watch Andrew Sorensen rock it on YouTube or Vimeo - just search for Extempore and/or Andrew Sorensen. I hope there will be a way to distribute things created with it someday. Then it would be a kick ass game dev platform. I tried Racket and SBCL brie
Read the rest
fly specifically for games. Both are very capable. I will probably go back to SBCL, since it worked well with SDL2, OpenGL and was fast on both my Windows and Linux boxes. CEPL is great for working with OpenGL in Lisp [2]. I would love to use PicoLisp. I almost did use it for a game jam, but you would need to create the game framework from the pieces it has, and again, the Posix / Windows issue. I'm really hoping for the Midipix solution. You can learn PicoLisp fast in a week or so by following along with the two great books - PicoLisp Examples, and PicoLisp Works. The PDFs are freely available on Scribd and the source code is available online [3][4]. Even Erlang is available as a Lisp - LFE, or Lisp Flavored Erlang, created by one of the original designers of Erlang, Robert Virding. Would be great for a game server with many connections. Elixir is becoming very popular but LFE has true macros, and why not, it's a Lisp! [5] [1] http://extempore.moso.com.au/ [2] https://github.com/cbaggers/cepl [3] https://github.com/tj64/picolisp-by-example [4] https://github.com/tj64/picolisp-works [5] http://lfe.io/
In Picolisp

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