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cbaggers
cepl
Common Lisp2015–2025
cbaggers / cepl

cepl

Code Evaluate Play Loop

11Distinct people
15Mentions
0Explicit recommenders
893GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Code Evaluate Play Loop

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 8:27:21 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year15 dated mentions

Observed mentions: 2015-01-24 15:04:52 UTC to 2025-04-23 18:47:34 UTC.

0123452015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC110
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC202
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC523
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

2 sources
Trying to. You will not find many game frameworks for Lisp, but all of the pieces are there. I mainly use Lisps for livecoding. I am currently trying to learn Extempore for livecoding. It has two languages: xtlang, a Lisp language that is strongly typed and compiled for close to C speed via LLVM, and a scheme for doing more high-level scripting stuff in the Extempore environment [1]. There are binaries available for all platforms. I run it in Spacemacs on Windows 8.1. It's very snappy, and powerful, for coding music/sound at the signal or note level, and it has OpenGL and Nanovg for graphics. Watch Andrew Sorensen rock it on YouTube or Vimeo - just search for Extempore and/or Andrew Sorensen. I hope there will be a way to distribute things created with it someday. Then it would be a kick ass game dev platform. I tried Racket and SBCL brie
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fly specifically for games. Both are very capable. I will probably go back to SBCL, since it worked well with SDL2, OpenGL and was fast on both my Windows and Linux boxes. CEPL is great for working with OpenGL in Lisp [2]. I would love to use PicoLisp. I almost did use it for a game jam, but you would need to create the game framework from the pieces it has, and again, the Posix / Windows issue. I'm really hoping for the Midipix solution. You can learn PicoLisp fast in a week or so by following along with the two great books - PicoLisp Examples, and PicoLisp Works. The PDFs are freely available on Scribd and the source code is available online [3][4]. Even Erlang is available as a Lisp - LFE, or Lisp Flavored Erlang, created by one of the original designers of Erlang, Robert Virding. Would be great for a game server with many connections. Elixir is becoming very popular but LFE has true macros, and why not, it's a Lisp! [5] [1] http://extempore.moso.com.au/ [2] https://github.com/cbaggers/cepl [3] https://github.com/tj64/picolisp-by-example [4] https://github.com/tj64/picolisp-works [5] http://lfe.io/
In Picolisp

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