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CelestialAmber
TetrisNESDisasm
Assembly2023–2024
CelestialAmber / TetrisNESDisasm

TetrisNESDisasm

Disassembly of Tetris (NES)

2Distinct people
3Mentions
0Explicit recommenders
112GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Disassembly of Tetris (NES)

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by day3 dated mentions

Observed mentions: 2023-12-23 05:01:52 UTC to 2024-01-02 20:29:27 UTC.

0122023-12-23 00:00:00 UTC to 2023-12-24 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsDec 232023-12-24 00:00:00 UTC to 2023-12-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-25 00:00:00 UTC to 2023-12-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-26 00:00:00 UTC to 2023-12-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-27 00:00:00 UTC to 2023-12-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-28 00:00:00 UTC to 2023-12-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsDec 282023-12-29 00:00:00 UTC to 2023-12-30 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-30 00:00:00 UTC to 2023-12-31 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-31 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2024-01-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-02 00:00:00 UTC to 2024-01-03 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 2

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Dec 232023-12-23 00:00:00 UTC2023-12-24 00:00:00 UTC202
Dec 242023-12-24 00:00:00 UTC2023-12-25 00:00:00 UTC000
Dec 252023-12-25 00:00:00 UTC2023-12-26 00:00:00 UTC000
Dec 262023-12-26 00:00:00 UTC2023-12-27 00:00:00 UTC000
Dec 272023-12-27 00:00:00 UTC2023-12-28 00:00:00 UTC000
Dec 282023-12-28 00:00:00 UTC2023-12-29 00:00:00 UTC000
Dec 292023-12-29 00:00:00 UTC2023-12-30 00:00:00 UTC000
Dec 302023-12-30 00:00:00 UTC2023-12-31 00:00:00 UTC000
Dec 312023-12-31 00:00:00 UTC2024-01-01 00:00:00 UTC000
Jan 12024-01-01 00:00:00 UTC2024-01-02 00:00:00 UTC000
Jan 22024-01-02 00:00:00 UTC2024-01-03 00:00:00 UTC101

What Hacker News says

3 sources
In this case, the hardware limit is CPU time. NES Tetris will give you more points for clearing lines the higher the level is. For example, on level 0 clearing one line gives you 40 points but on level 9 clearing one line gives you 400 points. This is implemented in the code by adding the base number of points to the score in a loop where the counter is the level number: https://github.com/CelestialAmber/TetrisNESDisasm/blob/2bd89... NES Tetris is written with the assumption that its main game code won't run for more than one frame. When the player reaches a high enough level the "add score for cleared lines" code will take too long, and the processor will get interrupted for the start of the next frame while it's still adding the score. This causes the game to crash.
In After 34 years, someone beat Tetris [video]

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