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Celtoys
Remotery
C2015–2021
Celtoys / Remotery

Remotery

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

5Distinct people
5Mentions
0Explicit recommenders
3.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2015-06-24 15:36:28 UTC to 2021-07-06 07:08:37 UTC.

0122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC110
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101

What Hacker News says

5 sources
There's a kazillion tools out there. Here's a few off the top of my head to get started. RAD Game Tools Telemetry - http://www.radgametools.com/telemetry.htm Superluminal - https://superluminal.eu/features/ Remotery - https://github.com/Celtoys/Remotery Visual Studio's built-in profiler is an ok sampling profiler. It doesn't give you a nice multi-thread view which is a huge advantage to a span based profiler. MTuner is quite nice for debugging memory usage. Which is another gaping hole in the Rust ecosystem. https://github.com/milostosic/mtuner Lots of tools generate data in a format viewable by the Chrome trace viewer. I think Chrome's tracer viewer is not great. Maybe someday someone will create a viewer for the format that's good. I get cranky when large traces don't render at 60fps. Web-based viewers are almost all very very slow and
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it makes me sad.
In How we trace a KV database with less than 5% performance impact
>> Interesting stuff, is that really a thing? To maintain 30FPS you must finish a frame in 33ms (1000ms/30). To maintain 60FPS you must finish a frame in 16ms. Some of the VR literature I've read has recommended 90FPS or higher to combat nausea - 11ms. A millisecond could easily be 1/10th of your entire frame budget for the whole game's per-frame processing time, to say nothing of individual subsystems. At least we have multiple cores, but some stuff must run on the main thread... > Also, rad game tools is a company that makes very useful tools for profiling. arcin is of course referring to Telemetry[1] here, a wonderful tool for generating explicitly annotated flamegraphs that I've helped integrate into multiple codebases at different jobs. Engine-custom[2] tooling is also common, where you're seeing scopes measure in microseconds.
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There's a bunch of FOSS alternatives[3] of varying quality / functionality - nothing that's put Telemetry out of business for me yet though. "I'll write one myself for Rust someday!" I keep telling myself ;) [1] http://www.radgametools.com/telemetry.htm [2] https://www.youtube.com/watch?v=DMO4X9leTG8 [3] https://github.com/jonasmr/microprofile https://github.com/Celtoys/Remotery https://github.com/loganek/hawktracer https://github.com/google/orbit
In Pretending OOP Never Happened
I wrote an HTTP server (https://github.com/tom-seddon/yhs) with pretty much exactly this use case in mind. (This influenced the main unusual thing about it: it doesn't use threads, the idea being that when your function is called in response to an HTTP request, you're less likely to have to do anything special before modifying values as requested.) The code is mostly complete, and should be usable as-is, but I never ended up using it in anger. My quick and dirty stopgap solution at the time was some on-screen (on the iPhone) widgets, and people seemed to prefer that in the end, because it meant they didn't need a computer/second iPhone/etc. So I never rolled out an HTTP-based equivalent. If I were doing it again, I probably wouldn't bother with a full(ish) HTTP implementation - I'd support only WebSockets. Then write the Javascript client
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code separately from the game, and store it separately in SVN or whatever. Faster iteration on the client code, and you can update the UI stuff separately from the game. Though of course, if people preferred on-screen widgets once, they might then still prefer it a second time ;) (As an example, a project that's on my must-take-a-closer-look list, that I believe but works in the way I suggest: https://github.com/Celtoys/Remotery)
In Ask HN: C/C++ adjusting variables at runtime

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