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cfusting
conditional-growth
Python2024–2024
cfusting / conditional-growth

conditional-growth

Grow virtual creatures in static and physics simulated environments.

2Distinct people
2Mentions
0Explicit recommenders
52GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Grow virtual creatures in static and physics simulated environments.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by day2 dated mentions

Observed mentions: 2024-03-04 03:17:53 UTC to 2024-03-20 01:35:00 UTC.

012024-03-04 00:00:00 UTC to 2024-03-05 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMar 42024-03-05 00:00:00 UTC to 2024-03-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-06 00:00:00 UTC to 2024-03-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-07 00:00:00 UTC to 2024-03-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-08 00:00:00 UTC to 2024-03-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-09 00:00:00 UTC to 2024-03-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-10 00:00:00 UTC to 2024-03-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-11 00:00:00 UTC to 2024-03-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-12 00:00:00 UTC to 2024-03-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMar 122024-03-13 00:00:00 UTC to 2024-03-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-14 00:00:00 UTC to 2024-03-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-15 00:00:00 UTC to 2024-03-16 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-16 00:00:00 UTC to 2024-03-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-17 00:00:00 UTC to 2024-03-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-18 00:00:00 UTC to 2024-03-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-19 00:00:00 UTC to 2024-03-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-20 00:00:00 UTC to 2024-03-21 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMar 20

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 42024-03-04 00:00:00 UTC2024-03-05 00:00:00 UTC110
Mar 52024-03-05 00:00:00 UTC2024-03-06 00:00:00 UTC000
Mar 62024-03-06 00:00:00 UTC2024-03-07 00:00:00 UTC000
Mar 72024-03-07 00:00:00 UTC2024-03-08 00:00:00 UTC000
Mar 82024-03-08 00:00:00 UTC2024-03-09 00:00:00 UTC000
Mar 92024-03-09 00:00:00 UTC2024-03-10 00:00:00 UTC000
Mar 102024-03-10 00:00:00 UTC2024-03-11 00:00:00 UTC000
Mar 112024-03-11 00:00:00 UTC2024-03-12 00:00:00 UTC000
Mar 122024-03-12 00:00:00 UTC2024-03-13 00:00:00 UTC000
Mar 132024-03-13 00:00:00 UTC2024-03-14 00:00:00 UTC000
Mar 142024-03-14 00:00:00 UTC2024-03-15 00:00:00 UTC000
Mar 152024-03-15 00:00:00 UTC2024-03-16 00:00:00 UTC000
Mar 162024-03-16 00:00:00 UTC2024-03-17 00:00:00 UTC000
Mar 172024-03-17 00:00:00 UTC2024-03-18 00:00:00 UTC000
Mar 182024-03-18 00:00:00 UTC2024-03-19 00:00:00 UTC000
Mar 192024-03-19 00:00:00 UTC2024-03-20 00:00:00 UTC000
Mar 202024-03-20 00:00:00 UTC2024-03-21 00:00:00 UTC110

What Hacker News says

2 sources
cfusting·Mar 20, 2024Submission

Show HN: Iteratively Building Virtual Creatures in Minecraft

"Creatures" is a stretch given that the environment is Minecraft, but the idea is simple: iteratively add blocks conditionally (tensor convolution) on the current environment (blocks) to maximize some reward. In this case I use PPO RL to train creatures to touch a glowstone block but you can adapt it to use any algorithm and reward (easily, as it uses the Ray framework). What I like about this work: iteratively finding solutions has a long and colorful history of doing things well: gradient boosting, ResNets, Stable Diffusion, etc. We're after some end optimal state and usually try to get right to it via some flavor of SGD. Baking in improvements as part of the problem structure is helpful. I like to think of this as solving the derivative of the solution with respect to time and then integrating over time. The Minecraft environment natur
Read the rest
ally prevents overfitting because you can spawn creatures in a diverse array of environments and train one policy over them all. What I don't like about this work: Minecraft was chosen for computational reasons but doesn't make cool creatures that walk around and look like cheetahs or whatever. I've compared it against nothing, but it works real good! <g>. Videos in the README. You can install / run with Docker and observe metrics with Tensorboard. Should be plug and play. If not comment. Enjoy!
49 points · Open discussion

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