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chesterbr
2048-2600
Assembly2014–2014
chesterbr / 2048-2600

2048-2600

A port of the 2048 game to the Atari 2600 VCS

3Distinct people
3Mentions
0Explicit recommenders
70GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A port of the 2048 game to the Atari 2600 VCS

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour3 dated mentions

Observed mentions: 2014-03-25 14:39:00 UTC to 2014-03-25 18:12:22 UTC.

012014-03-25 14:00:00 UTC to 2014-03-25 15:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMar 25, 14:002014-03-25 15:00:00 UTC to 2014-03-25 16:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-03-25 16:00:00 UTC to 2014-03-25 17:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 25, 16:002014-03-25 17:00:00 UTC to 2014-03-25 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-03-25 18:00:00 UTC to 2014-03-25 19:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 25, 18:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 25, 14:002014-03-25 14:00:00 UTC2014-03-25 15:00:00 UTC110
Mar 25, 15:002014-03-25 15:00:00 UTC2014-03-25 16:00:00 UTC000
Mar 25, 16:002014-03-25 16:00:00 UTC2014-03-25 17:00:00 UTC101
Mar 25, 17:002014-03-25 17:00:00 UTC2014-03-25 18:00:00 UTC000
Mar 25, 18:002014-03-25 18:00:00 UTC2014-03-25 19:00:00 UTC101

What Hacker News says

3 sources
Very impressive, I'd been thinking of something similar. In playing it in Stella, I frequently get into a "no move" situation where the grid looks like 2 8 16 2 4 128 2 4 16 64 8 8 4 16 4 _ Based on this config, I should be able to move right to collapse the two 8s, but no input it being allowed. I suspect it's a bug in the "NEW RANDOM TILE" code not allowing that last cell to be selected for a new item, since in the Stella debugger, memory at A8 is stuck with value 3. Update: https://github.com/chesterbr/2048-2600/pull/2
In 2048 game to the Atari 2600 VCS

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