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chinedufn
skeletal-animation-system
JavaScript2016–2017
chinedufn / skeletal-animation-system

skeletal-animation-system

A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind

2Distinct people
2Mentions
0Explicit recommenders
252GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by day2 dated mentions

Observed mentions: 2016-12-24 16:30:13 UTC to 2017-01-14 02:17:49 UTC.

012016-12-24 00:00:00 UTC to 2016-12-25 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsDec 242016-12-25 00:00:00 UTC to 2016-12-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-12-26 00:00:00 UTC to 2016-12-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-12-27 00:00:00 UTC to 2016-12-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-12-28 00:00:00 UTC to 2016-12-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-12-29 00:00:00 UTC to 2016-12-30 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-12-30 00:00:00 UTC to 2016-12-31 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-12-31 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2017-01-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-02 00:00:00 UTC to 2017-01-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-03 00:00:00 UTC to 2017-01-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJan 32017-01-04 00:00:00 UTC to 2017-01-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-05 00:00:00 UTC to 2017-01-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-06 00:00:00 UTC to 2017-01-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-07 00:00:00 UTC to 2017-01-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-08 00:00:00 UTC to 2017-01-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-09 00:00:00 UTC to 2017-01-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-10 00:00:00 UTC to 2017-01-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-11 00:00:00 UTC to 2017-01-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-12 00:00:00 UTC to 2017-01-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-13 00:00:00 UTC to 2017-01-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-14 00:00:00 UTC to 2017-01-15 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 14

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Dec 242016-12-24 00:00:00 UTC2016-12-25 00:00:00 UTC110
Dec 252016-12-25 00:00:00 UTC2016-12-26 00:00:00 UTC000
Dec 262016-12-26 00:00:00 UTC2016-12-27 00:00:00 UTC000
Dec 272016-12-27 00:00:00 UTC2016-12-28 00:00:00 UTC000
Dec 282016-12-28 00:00:00 UTC2016-12-29 00:00:00 UTC000
Dec 292016-12-29 00:00:00 UTC2016-12-30 00:00:00 UTC000
Dec 302016-12-30 00:00:00 UTC2016-12-31 00:00:00 UTC000
Dec 312016-12-31 00:00:00 UTC2017-01-01 00:00:00 UTC000
Jan 12017-01-01 00:00:00 UTC2017-01-02 00:00:00 UTC000
Jan 22017-01-02 00:00:00 UTC2017-01-03 00:00:00 UTC000
Jan 32017-01-03 00:00:00 UTC2017-01-04 00:00:00 UTC000
Jan 42017-01-04 00:00:00 UTC2017-01-05 00:00:00 UTC000
Jan 52017-01-05 00:00:00 UTC2017-01-06 00:00:00 UTC000
Jan 62017-01-06 00:00:00 UTC2017-01-07 00:00:00 UTC000
Jan 72017-01-07 00:00:00 UTC2017-01-08 00:00:00 UTC000
Jan 82017-01-08 00:00:00 UTC2017-01-09 00:00:00 UTC000
Jan 92017-01-09 00:00:00 UTC2017-01-10 00:00:00 UTC000
Jan 102017-01-10 00:00:00 UTC2017-01-11 00:00:00 UTC000
Jan 112017-01-11 00:00:00 UTC2017-01-12 00:00:00 UTC000
Jan 122017-01-12 00:00:00 UTC2017-01-13 00:00:00 UTC000
Jan 132017-01-13 00:00:00 UTC2017-01-14 00:00:00 UTC000
Jan 142017-01-14 00:00:00 UTC2017-01-15 00:00:00 UTC101

What Hacker News says

2 sources
So the process roughly boiled down to: 1. Figure out what I wanted the input and output to be for the API. Write that down. 2. Write and implement tests against that desired input and output. So at this point the `skeletal-animation-system` API is ready. Time for the demo 3. Create the demo. The main pieces of the demo are: A vertex shader that positions each vertex based on up to four bones that have a certain percentage of influence on that vertex. That shader looks something like this -> https://github.com/chinedufn/load-collada-dae/blob/master/sr... A parser to get the mesh and bone data from a collada file -> https://github.com/chinedufn/collada-dae-parser --- I don't have much of a write up right now of how this works.. But if you'd like to get a better sense you might look through the demo code. The entry point is here -> https://g
Read the rest
ithub.com/chinedufn/skeletal-animation-system/blob/... Alternatively you can run the demo locally and play around with it: ``` git clone https://github.com/chinedufn/skeletal-animation-system cd skeletal-animation-system npm install npm run demo ``` Really wish I could point you to something more in depth, sorry!
In Show HN: Skeletal Animation System – a WebGL animation blender

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