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chrisamaphone
interactive-lp
Standard ML2015–2022
chrisamaphone / interactive-lp

interactive-lp

Project materials related to logic programming for interactive/reactive systems. Contains the Ceptre programming language.

4Distinct people
5Mentions
0Explicit recommenders
293GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Project materials related to logic programming for interactive/reactive systems. Contains the Ceptre programming language.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2015-08-16 23:25:48 UTC to 2022-08-01 02:34:18 UTC.

01232015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC303
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC110

What Hacker News says

5 sources
I develop Alexa skills and I agree with the article. Another point that is missing is that the technology hasn't "closed the loop". We have great ASR and NLU available, but responses still need to be built by hand or templated. This is the major reason bots feel so unnatural. I think there's a lot of opportunity for robust Natural Language Generation solutions to help build voice apps and chat bots that can operate more flexibly. Also, there's a need for a more declarative, high level programming language to describe how you can interact with a bot. Defining them as trees or graphs isn't flexible enough. I've had promising results from experimenting with concepts from Ceptre (https://github.com/chrisamaphone/interactive-lp). Fortunately there are a lot of startups experimenting in this space, I think we'll see the most effective practices
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replicated quickly.
In Chatbots Don't Deliver Good Customer Service
I'm a big fan of this work. For the PDF-shy, there's some excerpted text on LtU: http://lambda-the-ultimate.org/node/5216 but you'll miss some of the goodies, like the graph of a scenario from Romeo and Juliet, showing the actors act concurrently at different locations. See also the github repo: https://github.com/chrisamaphone/interactive-lp/ There is an emphasis on using Ceptre for developing interactive fiction¹ (text adventures/parser games.) From my perspective, a pain point in developing truly creative interactive fiction is the tools available tend to impose a world model on your work. I'm excited for Ceptre because it lets you write causal relationships directly and that makes starting from scratch a more realistic proposition. 1. With some work I think it could be (and should be) used in other kinds of games, such as sandbox gam
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es or anything that would benefit from a living world, even if only in part if the main story must be nailed down and deterministic.
In Ceptre: A Language for Modeling Generative Interactive Systems [pdf]

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