HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
chuanqisun
pixel-pusher-online
TypeScript2022–2022
chuanqisun / pixel-pusher-online

pixel-pusher-online

Turn Figma into MMORPG

4Distinct people
4Mentions
0Explicit recommenders
22GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Turn Figma into MMORPG

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour4 dated mentions

Observed mentions: 2022-08-23 01:26:51 UTC to 2022-08-23 18:43:52 UTC.

0122022-08-23 01:00:00 UTC to 2022-08-23 02:00:00 UTC (exclusive): 2 mentions; 2 submissions, 0 commentsAug 23, 01:002022-08-23 02:00:00 UTC to 2022-08-23 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 03:00:00 UTC to 2022-08-23 04:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 04:00:00 UTC to 2022-08-23 05:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 05:00:00 UTC to 2022-08-23 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 06:00:00 UTC to 2022-08-23 07:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 07:00:00 UTC to 2022-08-23 08:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 08:00:00 UTC to 2022-08-23 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 09:00:00 UTC to 2022-08-23 10:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsAug 23, 09:002022-08-23 10:00:00 UTC to 2022-08-23 11:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 11:00:00 UTC to 2022-08-23 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 12:00:00 UTC to 2022-08-23 13:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 13:00:00 UTC to 2022-08-23 14:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 14:00:00 UTC to 2022-08-23 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 15:00:00 UTC to 2022-08-23 16:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-08-23 16:00:00 UTC to 2022-08-23 17:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 17:00:00 UTC to 2022-08-23 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-23 18:00:00 UTC to 2022-08-23 19:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsAug 23, 18:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Aug 23, 01:002022-08-23 01:00:00 UTC2022-08-23 02:00:00 UTC220
Aug 23, 02:002022-08-23 02:00:00 UTC2022-08-23 03:00:00 UTC000
Aug 23, 03:002022-08-23 03:00:00 UTC2022-08-23 04:00:00 UTC000
Aug 23, 04:002022-08-23 04:00:00 UTC2022-08-23 05:00:00 UTC000
Aug 23, 05:002022-08-23 05:00:00 UTC2022-08-23 06:00:00 UTC000
Aug 23, 06:002022-08-23 06:00:00 UTC2022-08-23 07:00:00 UTC000
Aug 23, 07:002022-08-23 07:00:00 UTC2022-08-23 08:00:00 UTC000
Aug 23, 08:002022-08-23 08:00:00 UTC2022-08-23 09:00:00 UTC000
Aug 23, 09:002022-08-23 09:00:00 UTC2022-08-23 10:00:00 UTC000
Aug 23, 10:002022-08-23 10:00:00 UTC2022-08-23 11:00:00 UTC000
Aug 23, 11:002022-08-23 11:00:00 UTC2022-08-23 12:00:00 UTC000
Aug 23, 12:002022-08-23 12:00:00 UTC2022-08-23 13:00:00 UTC000
Aug 23, 13:002022-08-23 13:00:00 UTC2022-08-23 14:00:00 UTC000
Aug 23, 14:002022-08-23 14:00:00 UTC2022-08-23 15:00:00 UTC000
Aug 23, 15:002022-08-23 15:00:00 UTC2022-08-23 16:00:00 UTC101
Aug 23, 16:002022-08-23 16:00:00 UTC2022-08-23 17:00:00 UTC000
Aug 23, 17:002022-08-23 17:00:00 UTC2022-08-23 18:00:00 UTC000
Aug 23, 18:002022-08-23 18:00:00 UTC2022-08-23 19:00:00 UTC101

What Hacker News says

4 sources
figkid·Aug 23, 2022Submission

Show HN: Mmorpg Inside Figma

I built Pixel Pusher Online as an experiment, pushing the limits to what the Figma API is designed for ;) Source: https://github.com/chuanqisun/pixel-pusher-online Widget: https://www.figma.com/community/widget/1142531655223087736 Figma already comes with a best-in-class multiplayer system that synchronizes object locations and states. It also comes with affine transformation that makes spritesheet easy to work with. I just need to style the nodes and build a UI to make it feel more like a game. Facts: - The game is built with Figma's Plugin and Widget API. - The avatar animation is achieved with PNG sprite. - The chat system stores messages inside each page and polls for update. - The maps are built from existing tilesets and assembled using Figma - In the process, I built another plugin to split single png into tiles, using affine trans
Read the rest
form API. - The control UI is a web app that sends commands to the Figma main app, built in Preact. What's missing: - Collision detection is hard. Currently avatars can walk into each other, off the map, or over the obstacles. - Map is just a flat image. I wish there are layers so we can get z-index working - The map itself is not interactive. Figma API requires the widget UI to be active when any logic is running on the canvas, making it difficult to add "autonomous" NPC nodes
1 points · Open discussion

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.