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clarkerubber
irwin
Python2020–2024
clarkerubber / irwin

irwin

irwin - the protector of lichess from all chess players villainous

5Distinct people
5Mentions
0Explicit recommenders
530GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

irwin - the protector of lichess from all chess players villainous

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2020-11-30 15:31:01 UTC to 2024-07-19 22:17:19 UTC.

0122020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC211
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101

What Hacker News says

5 sources
I play one of those games that doesn’t strongly enforce anti-cheating, and I agree with you that it’s a huge detraction compared to games with strong anti-cheat. But I strongly disagree about the use of invasive client-side anti-cheat. Server-side anti-cheat can reduce the number of cheaters to an acceptably low level. See for example how lichess detects and aids in detection of cheaters: https://github.com/clarkerubber/irwin And chess is a game where I feel like it would be relatively hard to detect cheating. An algorithm looking at games with actors moving in 3D space and responding to relative positions and actions of multiple other actors should have a great many more ways to detect cheating over the course of many games.
In The CrowdStrike file that broke everything was full of null characters?
Lichess’s cheat detection is open source (like everything else on the site) [0]. The training dataset isn’t public, though, and it’s practically undocumented. If you look in the `modules/game` directory, though, you’ll get an idea of what sort of data that goes into the model. Besides the engine analyses, it also looks at the time spent on each move (the `Emt` type is short for elapsed move time). [0] https://github.com/clarkerubber/irwin
In Chess tactics explained

MAKE YOURSELF AT HOME

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