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claydotio
clay-mobile
CoffeeScript2014–2015
claydotio / clay-mobile

clay-mobile

Discover this repository through its Hacker News conversations.

2Distinct people
8Mentions
0Explicit recommenders
9GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A public description has not been verified.

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week8 dated mentions

Observed mentions: 2014-10-01 13:05:27 UTC to 2015-03-01 21:21:16 UTC. Weeks start Monday, UTC.

0122014-09-29 00:00:00 UTC to 2014-10-06 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsSep 292014-10-06 00:00:00 UTC to 2014-10-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-10-13 00:00:00 UTC to 2014-10-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-10-20 00:00:00 UTC to 2014-10-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-10-27 00:00:00 UTC to 2014-11-03 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2014-11-03 00:00:00 UTC to 2014-11-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-11-10 00:00:00 UTC to 2014-11-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-11-17 00:00:00 UTC to 2014-11-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-11-24 00:00:00 UTC to 2014-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-01 00:00:00 UTC to 2014-12-08 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2014-12-08 00:00:00 UTC to 2014-12-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsDec 82014-12-15 00:00:00 UTC to 2014-12-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-22 00:00:00 UTC to 2014-12-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-29 00:00:00 UTC to 2015-01-05 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2015-01-05 00:00:00 UTC to 2015-01-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-12 00:00:00 UTC to 2015-01-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-19 00:00:00 UTC to 2015-01-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-26 00:00:00 UTC to 2015-02-02 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2015-02-02 00:00:00 UTC to 2015-02-09 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2015-02-09 00:00:00 UTC to 2015-02-16 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-02-16 00:00:00 UTC to 2015-02-23 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-02-23 00:00:00 UTC to 2015-03-02 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 23

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Sep 292014-09-29 00:00:00 UTC2014-10-06 00:00:00 UTC202
Oct 62014-10-06 00:00:00 UTC2014-10-13 00:00:00 UTC000
Oct 132014-10-13 00:00:00 UTC2014-10-20 00:00:00 UTC000
Oct 202014-10-20 00:00:00 UTC2014-10-27 00:00:00 UTC000
Oct 272014-10-27 00:00:00 UTC2014-11-03 00:00:00 UTC101
Nov 32014-11-03 00:00:00 UTC2014-11-10 00:00:00 UTC000
Nov 102014-11-10 00:00:00 UTC2014-11-17 00:00:00 UTC000
Nov 172014-11-17 00:00:00 UTC2014-11-24 00:00:00 UTC000
Nov 242014-11-24 00:00:00 UTC2014-12-01 00:00:00 UTC000
Dec 12014-12-01 00:00:00 UTC2014-12-08 00:00:00 UTC101
Dec 82014-12-08 00:00:00 UTC2014-12-15 00:00:00 UTC000
Dec 152014-12-15 00:00:00 UTC2014-12-22 00:00:00 UTC000
Dec 222014-12-22 00:00:00 UTC2014-12-29 00:00:00 UTC000
Dec 292014-12-29 00:00:00 UTC2015-01-05 00:00:00 UTC101
Jan 52015-01-05 00:00:00 UTC2015-01-12 00:00:00 UTC000
Jan 122015-01-12 00:00:00 UTC2015-01-19 00:00:00 UTC000
Jan 192015-01-19 00:00:00 UTC2015-01-26 00:00:00 UTC000
Jan 262015-01-26 00:00:00 UTC2015-02-02 00:00:00 UTC101
Feb 22015-02-02 00:00:00 UTC2015-02-09 00:00:00 UTC101
Feb 92015-02-09 00:00:00 UTC2015-02-16 00:00:00 UTC000
Feb 162015-02-16 00:00:00 UTC2015-02-23 00:00:00 UTC000
Feb 232015-02-23 00:00:00 UTC2015-03-02 00:00:00 UTC101

What Hacker News says

8 sources
Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io =================== What we're building =================== We're building Steam for mobile games - competing with the app stores to provide a better way to discover games on mobile. By leveraging the web we reduce the friction between discovery and gameplay, which we think is key in reaching the next level of viral games. ============== Where we're at ============== Our team is small, and our challenges great. Last month we had 5 million+ sessions, running on 15+ servers, with just 2 engineers (myself included). See http://stackshare.io/clay-io/clay-io for our stack and to get a better feel for the code we write see https://github.com/claydotio/clay-mobile ========= Our Stack ========= Node.js, CoffeeScript, Do
Read the rest
cker, Zorium.js, Gulp, Ansible, MongoDB, MySQL, ...
In Ask HN: Who is hiring? (March 2015)
Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io =================== What we're building =================== We're building Steam for mobile games - competing with the app stores to provide a better way to discover games on mobile. By leveraging the web we reduce the friction between discovery and gameplay, which we think is key in reaching the next level of viral games. ============== Where we're at ============== Our team is small, and our challenges great. Last month we had 5 million+ sessions, running on 15+ servers, with just 2 engineers (myself included). See http://stackshare.io/clay-io/clay-io for our stack and to get a better feel for the code we write see https://github.com/claydotio/clay-mobile ========= Our Stack ========= Node.js, CoffeeScript, Do
Read the rest
cker, Zorium.js, Gulp, Ansible, MongoDB, MySQL, ...
In Ask HN: Who is hiring? (February 2015)
Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io =================== What we're building =================== We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store. ============== Where we're at ============== Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. ========= Our Stack ========= Node.js, CoffeeScript, Docker, Zorium, Gulp, Ansible, MongoDB, MySQL, ...
In Ask HN: Who is hiring? (February 2015)
Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io =================== What we're building =================== We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store. ============== Where we're at ============== Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. ========= Our Stack ========= Node.js, CoffeeScript, Docker, Zorium.js, Gulp, Ansible, MongoDB, MySQL, ...
In Ask HN: Who is hiring? (January 2015)
Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io =================== What we're building =================== We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store. ============== Where we're at ============== Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. ========= Our Stack ========= Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...
In Ask HN: Who is hiring? (December 2014)
Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io =================== What we're building =================== We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store. ============== Where we're at ============== Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. ========= Our Stack ========= Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...
In Ask HN: Who is hiring? (November 2014)
Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io =================== What we're building =================== We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store. ============== Where we're at ============== Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. ========= Our Stack ========= Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...
In Ask HN: Who is hiring? (October 2014)
Clay.io - http://clay.io - San Francisco, CA Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io =================== What we're building =================== We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store. ============== Where we're at ============== Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. ========= Our Stack ========= Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...
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