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clockworklabs
BitCraftPublic
Rust2026–2026
clockworklabs / BitCraftPublic

BitCraftPublic

The open source server code for the BitCraft MMORPG

2Distinct people
2Mentions
0Explicit recommenders
601GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The open source server code for the BitCraft MMORPG

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour2 dated mentions

Observed mentions: 2026-01-21 17:20:39 UTC to 2026-01-22 15:44:27 UTC.

012026-01-21 17:00:00 UTC to 2026-01-21 18:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsJan 21, 17:002026-01-21 18:00:00 UTC to 2026-01-21 19:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-21 19:00:00 UTC to 2026-01-21 20:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-21 20:00:00 UTC to 2026-01-21 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-21 21:00:00 UTC to 2026-01-21 22:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-21 22:00:00 UTC to 2026-01-21 23:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-21 23:00:00 UTC to 2026-01-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 00:00:00 UTC to 2026-01-22 01:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 01:00:00 UTC to 2026-01-22 02:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 02:00:00 UTC to 2026-01-22 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 03:00:00 UTC to 2026-01-22 04:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 04:00:00 UTC to 2026-01-22 05:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJan 22, 04:002026-01-22 05:00:00 UTC to 2026-01-22 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 06:00:00 UTC to 2026-01-22 07:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 07:00:00 UTC to 2026-01-22 08:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 08:00:00 UTC to 2026-01-22 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 09:00:00 UTC to 2026-01-22 10:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 10:00:00 UTC to 2026-01-22 11:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 11:00:00 UTC to 2026-01-22 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 12:00:00 UTC to 2026-01-22 13:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 13:00:00 UTC to 2026-01-22 14:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 14:00:00 UTC to 2026-01-22 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-22 15:00:00 UTC to 2026-01-22 16:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 22, 15:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jan 21, 17:002026-01-21 17:00:00 UTC2026-01-21 18:00:00 UTC110
Jan 21, 18:002026-01-21 18:00:00 UTC2026-01-21 19:00:00 UTC000
Jan 21, 19:002026-01-21 19:00:00 UTC2026-01-21 20:00:00 UTC000
Jan 21, 20:002026-01-21 20:00:00 UTC2026-01-21 21:00:00 UTC000
Jan 21, 21:002026-01-21 21:00:00 UTC2026-01-21 22:00:00 UTC000
Jan 21, 22:002026-01-21 22:00:00 UTC2026-01-21 23:00:00 UTC000
Jan 21, 23:002026-01-21 23:00:00 UTC2026-01-22 00:00:00 UTC000
Jan 22, 00:002026-01-22 00:00:00 UTC2026-01-22 01:00:00 UTC000
Jan 22, 01:002026-01-22 01:00:00 UTC2026-01-22 02:00:00 UTC000
Jan 22, 02:002026-01-22 02:00:00 UTC2026-01-22 03:00:00 UTC000
Jan 22, 03:002026-01-22 03:00:00 UTC2026-01-22 04:00:00 UTC000
Jan 22, 04:002026-01-22 04:00:00 UTC2026-01-22 05:00:00 UTC000
Jan 22, 05:002026-01-22 05:00:00 UTC2026-01-22 06:00:00 UTC000
Jan 22, 06:002026-01-22 06:00:00 UTC2026-01-22 07:00:00 UTC000
Jan 22, 07:002026-01-22 07:00:00 UTC2026-01-22 08:00:00 UTC000
Jan 22, 08:002026-01-22 08:00:00 UTC2026-01-22 09:00:00 UTC000
Jan 22, 09:002026-01-22 09:00:00 UTC2026-01-22 10:00:00 UTC000
Jan 22, 10:002026-01-22 10:00:00 UTC2026-01-22 11:00:00 UTC000
Jan 22, 11:002026-01-22 11:00:00 UTC2026-01-22 12:00:00 UTC000
Jan 22, 12:002026-01-22 12:00:00 UTC2026-01-22 13:00:00 UTC000
Jan 22, 13:002026-01-22 13:00:00 UTC2026-01-22 14:00:00 UTC000
Jan 22, 14:002026-01-22 14:00:00 UTC2026-01-22 15:00:00 UTC000
Jan 22, 15:002026-01-22 15:00:00 UTC2026-01-22 16:00:00 UTC101

What Hacker News says

2 sources
I had some design questions about the server here if anyone is familiar with the answer. Specifically, `spawn_enemy` here: https://github.com/clockworklabs/BitCraftPublic/blob/master/... It makes many db calls interspersed throughout synchronous code inside the application. Normally I would assume this is super slow and has many round trips (unless it's transparently committed to memory and batched to db later). I also don't see anything about connection pool management eg acquire and release. Does this code work efficiently because it essentially gets compiled into a type of pseudo "stored procedure" that runs all the application code on the db and as such avoids those problems? If yes, is that a scalability issue to have so much going on in a heavy infrastructure unit such as a db? If no, then is there a perf issue here based on my init
Read the rest
ial assumption?
In Open source server code for the BitCraft MMORPG

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