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cocos2d
cocos2d-x
C++2015–2016
cocos2d / cocos2d-x

cocos2d-x

Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

2Distinct people
2Mentions
0Explicit recommenders
19.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month2 dated mentions

Observed mentions: 2015-10-21 17:00:06 UTC to 2016-11-27 14:51:08 UTC.

012015-10-01 00:00:00 UTC to 2015-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsOct 20152015-11-01 00:00:00 UTC to 2015-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-12-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2016-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-01 00:00:00 UTC to 2016-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-03-01 00:00:00 UTC to 2016-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-04-01 00:00:00 UTC to 2016-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsApr 20162016-05-01 00:00:00 UTC to 2016-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-06-01 00:00:00 UTC to 2016-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-07-01 00:00:00 UTC to 2016-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-08-01 00:00:00 UTC to 2016-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-09-01 00:00:00 UTC to 2016-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-10-01 00:00:00 UTC to 2016-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-11-01 00:00:00 UTC to 2016-12-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsNov 2016

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Oct 20152015-10-01 00:00:00 UTC2015-11-01 00:00:00 UTC101
Nov 20152015-11-01 00:00:00 UTC2015-12-01 00:00:00 UTC000
Dec 20152015-12-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
Jan 20162016-01-01 00:00:00 UTC2016-02-01 00:00:00 UTC000
Feb 20162016-02-01 00:00:00 UTC2016-03-01 00:00:00 UTC000
Mar 20162016-03-01 00:00:00 UTC2016-04-01 00:00:00 UTC000
Apr 20162016-04-01 00:00:00 UTC2016-05-01 00:00:00 UTC000
May 20162016-05-01 00:00:00 UTC2016-06-01 00:00:00 UTC000
Jun 20162016-06-01 00:00:00 UTC2016-07-01 00:00:00 UTC000
Jul 20162016-07-01 00:00:00 UTC2016-08-01 00:00:00 UTC000
Aug 20162016-08-01 00:00:00 UTC2016-09-01 00:00:00 UTC000
Sep 20162016-09-01 00:00:00 UTC2016-10-01 00:00:00 UTC000
Oct 20162016-10-01 00:00:00 UTC2016-11-01 00:00:00 UTC000
Nov 20162016-11-01 00:00:00 UTC2016-12-01 00:00:00 UTC101

What Hacker News says

2 sources
If you wanted to use JavaScript, use something like Cocos2D JS: https://github.com/cocos2d/cocos2d-x The game engine is native and you communicate with it via JavaScript. PhoneGap was just an unsuitable choice to make because it's not built with games in mind at all. Over a normal webview, it gives you a way to communicate with native mobile features but that's about it. You should have looked for a dedicated game engine. There's plenty built around HTML5 as well but you're likely still going to deal with browser quirks.
In I made an iPhone game with PhoneGap and won't do it again

MAKE YOURSELF AT HOME

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