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Const-me
ComLightInterop
C#2019–2024
Const-me / ComLightInterop

ComLightInterop

Cross-platform COM interop library for .NET Core 2.1 or newer

2Distinct people
21Mentions
0Explicit recommenders
56GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Cross-platform COM interop library for .NET Core 2.1 or newer

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 2:17:07 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year21 dated mentions

Observed mentions: 2019-08-29 22:28:50 UTC to 2024-11-18 12:04:43 UTC.

0123452019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC413
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC505
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC505
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC303

What Hacker News says

3 sources
> I think Rust strikes a pretty good balance with it though I don’t like that balance. For performance-critical things like BLAS and other low-level numerical stuff, C++ is safer than unsafe Rust because standard library and tooling (debug heap, debug allocators, ASAN, etc.) evolved for decades making the language usable despite the unsafety. Another thing, for numerical code you probably need SIMD intrinsics. They were defined by Intel, documentation and other learning resources almost exclusively target C language; C++ got them for free due to compatibility. For high-level pieces which are not that performance critical, I use C#. Due to VM, it’s safer than Rust. Due to GC and other design choices usability is way better than Rust, e.g. in C# asynchronous I/O is almost trivial with async/await. The runtime is cross-platform, I have shipp
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ed production-quality embedded ARM Linux applications built mostly with C#. Unlike Java, it’s easy to consume unmanaged C++ DLLs using C API, or even C++ API: see that library to do that on Linux which doesn’t have COM interop in the runtime https://github.com/Const-me/ComLightInterop
In Stop making me memorize the borrow checker
I do not recommend C++ CLI. Can you elaborate on why? I looked at various ways for interop between C# and C++ over the years, and overall found C++/CLI to be the best overall for our particular application types: it's a separate layer bewteen a C++ backend (which is also used in other non-gui applications), with a windows-only WPF desktop application on top. Mainly because the C++/CLI code itself is simple, readable and fairly effortless to write and maintain. A bit repetitive at times though, but that's going to be the case for any such layer AFAIK. Integration on the C# is seamless, with code completion etc, and C# interfaces can be implemented in C++/CLI directly for instance. The initial setup takes some work but with conversion between common types implemented (ability to e.g. IEnumerable<ManagedT> <-> std::vector<NativeT> or std::it
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erator<NativeT> etc) it's all pleasant and good. or check this library of mine https://github.com/Const-me/ComLightInterop/ Gotta say this looks neat, but it's exactly the type of code I'd rather not write: UUIDs, bunch of macros, unclear mapping between return types (HRESULT vs bool), having to declare same interfaces both in C++ and C#, ...
In Writing GUI apps for Windows is painful
For requirements like that, I typically write WPF C# frontend, combined with C++ backend. Compared to ImGui, in WPF you’ll get a GUI designer, styling which allows easy dark mode, data bindings, data templates, animations, IDE support like live visual tree inspector, accessibility support, and more. If you use the legacy .NET 4 framework, the .NET runtime will come pre-installed on modern Windows. If you compile your C++ DLL with static C runtime, your C++ DLL won’t have any dependencies apart from OS components like kernel32.dll. If you insist on having a single EXE you’ll need to bundle it and extract, but the additional code for the P/Invoke to work is like 4 lines of that code, call LoadLibraryW from kernel32.dll early on startup, before using any stuff with [DllImport] from that DLL. I do not recommend C++ CLI. Write normal C++ which
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compiles into native code without any weird metadata. You can use C APIs, or COM interop with ATL, or check this library of mine https://github.com/Const-me/ComLightInterop/ If you start with this approach (as opposed to refactoring a C++ app you already have) you’ll find out that you need substantially less C++ than you expected. Essentially, C++ is only required for 2 things: CPU-bound number crunching, and code which consumes large C or C++ libraries (Windows SDK is huge and pieces like D3D or MediaFoundation require C++). It’s much easier to do everything else in C#, as the language and especially the standard library are just better.
In Writing GUI apps for Windows is painful

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