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crystal-lang
crystal
Crystal2013–2026
crystal-lang / crystal

crystal

The Crystal Programming Language

97Distinct people
138Mentions
0Explicit recommenders
20.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The Crystal Programming Language

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 10:56:20 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year138 dated mentions

Observed mentions: 2013-03-13 08:16:16 UTC to 2026-04-16 20:50:06 UTC.

05101520252013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 10 mentions; 1 submissions, 9 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 16 mentions; 3 submissions, 13 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 23 mentions; 5 submissions, 18 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 21 mentions; 0 submissions, 21 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 17 mentions; 3 submissions, 14 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 6 mentions; 0 submissions, 6 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 9 mentions; 2 submissions, 7 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 14 mentions; 2 submissions, 12 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 7 mentions; 1 submissions, 6 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC1019
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC202
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC523
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC16313
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC23518
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC21021
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC17314
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC606
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC927
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC14212
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC716
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC505
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

23 sources
Crystal seems like a great high-level language and alternative to Ruby, but the biggest blocker for me using it more generally is the lack of multi-threading support. There is WIP support for threading but it has not been committed. Moreover the Crystal developers either don't do a great job of updating their multi-threading roadmap [0] or work on multi-threading has died off. (I assume it is the latter because the thread-support branch has not gotten any commits in 10 months [1].) Ultimately if I wanted the high-level aspects of Ruby or Python and wanted more performance and great thread support I'd probably go with Elixir (even taking into consideration BEAM weirdness). [0] https://github.com/crystal-lang/crystal/wiki/Threads-support [1] https://github.com/crystal-lang/crystal/tree/thread-support
In Overview of the Crystal language
The actual memory usage is coming from the number of instantiated methods. If you write a method, it gets an entirely new implementation of it copied and compiled for every different list of argument types. For example, def foo(bar) bar + bar end bar1 : Int32 foo(bar1) bar2 : String foo(bar1) bar2 : Int32 | String foo(bar1) The above code gives you three methods to generate code for: foo(Int32), foo(String), foo(Int32 | String). This isn't really a problem for small projects, but with large projects (60k+ loc), you end up with some methods such as puts, Array(T)#<<, etc with thousands of instantiations. We have some edge-case semantics (we don't cast arguments to their restriction types, which we plan to remove before 1.0) which also prevent us from allowing only instantiating foo(Int3
Read the rest
2 | String) when we change the definition to `def foo(bar : Int32 | String)`. Hopefully in the future, we can allow the compiler to take advantage of method argument type restrictions to reduce the number of instantiated methods and speed up the compiler. That doesn't mean the compiler will be super slow if you don't annotate your methods, it just means that the stdlib and shards' public API will start annotating it's method arguments more (which gives you better docs and error messages anyway). For more info: https://github.com/crystal-lang/crystal/issues/4864
In Crystal in Production: Diploid
Two things: 1. We need to get windows support to cover the entirety of the standard library (when it's possible of course). This will also allow us to cross-compile the Crystal compiler onto Windows, which bootstraps the whole Windows port and makes it truly usable. 2. We then need to merge that windows support into the standard library. We have already identified the abstractions required to make sure we can isolate the platform-specific parts of the standard library and have started moving some platform specific code there (see [1]). It's early days but this work should continue and will allow us to slowly merge windows support as a series of small and reviewable PRs, instead of one massive unreviewable chunk. The first part of windows support is already merged and in the latest release here [2]. [1] https://github.com/crystal-lang/cry
Read the rest
In How to build video games for Windows using Crystal

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