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cshenton
atari-leaderboard
AI & Machine Learning2018–2025
cshenton / atari-leaderboard

atari-leaderboard

A leaderboard of human and machine performance on the Arcade Learning Environment (ALE).

4Distinct people
4Mentions
0Explicit recommenders
23GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A leaderboard of human and machine performance on the Arcade Learning Environment (ALE).

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2018-04-14 23:50:27 UTC to 2025-05-23 07:12:49 UTC.

01232018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 3 mentions; 2 submissions, 1 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC321
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

4 sources
They were highly used. OpenAI even included them in their RL Gym library back in the old days when they were still doing open research. But if you look at this leaderboard from 7 (yes, seven!) years ago [1], most of them were already solved way beyond human capabilities. But we didn't get a really useful general purpose algorithm out of it. As an AI researcher, I always considered Atari a fun academic exercise, but nothing more. Similar to how recognising characters using convnets was cool in the nineties and early 00s, but didn't give us general purpose image understanding. Only modern GPUs and massive training datasets did. Nowadays most cutting-edge RL game research focuses on much more advanced games like Minecraft which is thought to be better suited. But I'm pretty sure it's still not enough. Even role-playing GTA VI won't be. We pr
Read the rest
obably need a pretty advanced physical simulation of the real world before we can get agents to handle the real world. But that means solving the problem of generating such an environment first, because you can't train on the actual real world due to the sample inefficiency of all current algorithms. Nvidia is doing some really interesting research in this direction by combining physics simulation and image generation models to simulate an environment, while getting accuracy and diversity at the same time into training data. But it still feels like some key ingredient is missing. [1]https://github.com/cshenton/atari-leaderboard
In John Carmack talk at Upper Bound 2025
Humans still beat machines at most of the Atari 2600 games. https://github.com/cshenton/atari-leaderboard And that list is incomplete if you want to include human high scores on non-emulators (not included in that list). This is even after the reinforcement learning algorithms have been given orders of magnitude more training time than humans. Furthermore, much of the machine performance over humans can be attributed to better reaction time.
In OpenAI’s Dota 2 defeat is still a win for artificial intelligence

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