HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
CSSLab
maia-chess
Python2020–2025
CSSLab / maia-chess

maia-chess

Maia is a human-like neural network chess engine trained on millions of human games.

4Distinct people
4Mentions
0Explicit recommenders
1.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Maia is a human-like neural network chess engine trained on millions of human games.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 11:56:56 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2020-12-01 19:12:19 UTC to 2025-09-01 20:14:07 UTC.

012020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

4 sources
Hi everyone, We're happy to announce a research project that has been in the works for almost two years! Please meet Maia, a human-like neural network chess engine. Maia is a Leela-style framework that learns from human play instead of self-play, with the goal of making human-like moves instead of optimal moves. Maia predicts the exact moves humans play in real online games over 50% of the time. We intend Maia to power data-driven learning tools and teaching aids, as well as be a fun sparring partner to play against. We trained 9 different versions on 12M Lichess games each, one for each rating level between 1100 and 1900. Each version captures human style at its targeted level, meaning that Maia 1500's play is most similar to 1500-rated players, etc. You can play different versions of Maia yourself on Lichess: Maia 1100 (https://lichess.
Read the rest
org/@/maia1), Maia 1500 (https://lichess.org/@/maia5) and Maia 190 (https://lichess.org/@/maia9) This is an ongoing research project using chess as a model system for understanding how to design machine learning models for better human-AI interaction. For more information about the project, check out http://maiachess.com. We published a research paper (https://arxiv.org/abs/2006.01855) and blog post (http://csslab.cs.toronto.edu/blog/2020/08/24/maia_chess_kdd/) on Maia, and the Microsoft Research blog (https://www.microsoft.com/en-us/research/blog/the-human-side...) covered the project here. All of our code is available on our [GitHub repo](https://github.com/CSSLab/maia-chess). We are super grateful to Lichess.org for making this project possible with their open data policy. In current work, we are developing Maia models that are personalized to individual players. It turns out that personalized Maia can predict a particular player's moves up to 75% of the time. You can read a preprint about this work https://arxiv.org/abs/2008.10086. We'd love to hear your feedback! You can contact us at maiachess@cs.toronto.edu or on our new Twitter account @maiachess.
In Show HN: Maia, a human-like neural network chess engine

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.