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cuttle-cards
cuttle
JavaScript2025–2026
cuttle-cards / cuttle

cuttle

A two-player battle card game for all ages, built with nodejs, sailsjs, and vuejs

3Distinct people
4Mentions
1Explicit recommenders
197GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A two-player battle card game for all ages, built with nodejs, sailsjs, and vuejs

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

So so cool to see Cuttle on Hacker News! Cuttle is my favorite game; I’ve been playing it for about 12 years and it never gets old. Back around 2015 I was shocked that there…

aleph_one used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 3:38:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month4 dated mentions

Observed mentions: 2025-01-10 23:05:46 UTC to 2026-04-10 20:38:10 UTC.

0122025-01-01 00:00:00 UTC to 2025-02-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsJan 20252025-02-01 00:00:00 UTC to 2025-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-03-01 00:00:00 UTC to 2025-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-04-01 00:00:00 UTC to 2025-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-01 00:00:00 UTC to 2025-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-06-01 00:00:00 UTC to 2025-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-07-01 00:00:00 UTC to 2025-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-08-01 00:00:00 UTC to 2025-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsAug 20252025-09-01 00:00:00 UTC to 2025-10-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-10-01 00:00:00 UTC to 2025-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-11-01 00:00:00 UTC to 2025-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-12-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2026-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-02-01 00:00:00 UTC to 2026-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-01 00:00:00 UTC to 2026-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-04-01 00:00:00 UTC to 2026-05-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsApr 2026

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jan 20252025-01-01 00:00:00 UTC2025-02-01 00:00:00 UTC202
Feb 20252025-02-01 00:00:00 UTC2025-03-01 00:00:00 UTC000
Mar 20252025-03-01 00:00:00 UTC2025-04-01 00:00:00 UTC000
Apr 20252025-04-01 00:00:00 UTC2025-05-01 00:00:00 UTC000
May 20252025-05-01 00:00:00 UTC2025-06-01 00:00:00 UTC000
Jun 20252025-06-01 00:00:00 UTC2025-07-01 00:00:00 UTC000
Jul 20252025-07-01 00:00:00 UTC2025-08-01 00:00:00 UTC000
Aug 20252025-08-01 00:00:00 UTC2025-09-01 00:00:00 UTC000
Sep 20252025-09-01 00:00:00 UTC2025-10-01 00:00:00 UTC101
Oct 20252025-10-01 00:00:00 UTC2025-11-01 00:00:00 UTC000
Nov 20252025-11-01 00:00:00 UTC2025-12-01 00:00:00 UTC000
Dec 20252025-12-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
Jan 20262026-01-01 00:00:00 UTC2026-02-01 00:00:00 UTC000
Feb 20262026-02-01 00:00:00 UTC2026-03-01 00:00:00 UTC000
Mar 20262026-03-01 00:00:00 UTC2026-04-01 00:00:00 UTC000
Apr 20262026-04-01 00:00:00 UTC2026-05-01 00:00:00 UTC110

What Hacker News says

1 sources
aleph_one·Apr 10, 2026Submission

Open Source card game cuttle.cards has its world championship Saturday at 1pm ET

Cuttle is a combat card game of mysterious origins dating back to the 1970's. It feels like playing Magic or Yugioh!, but it's played with a standard 52-card deck. https://cuttle.cards is an open source (code: https://github.com/cuttle-cards/cuttle) project that lets people play Cuttle online, for free. The project is under active development and has a competitive format with 4 seasonal championships each year, followed by a world championship tournament. The Cuttle World Championship is tomorrow, April 11th, at 1pm ET. You can watch it live on Twitch (https://twitch.tv/cuttle_cards) or Youtube (https://www.youtube.com/live/mBj04alF1Z8?si=amIR5flmW7zewmL9) and chat with the players on the Cuttle discord (https://discord.gg/46RTv7S4Hg). *RULES* ### Goal The goal is to be the first player to have 21 or more points worth of point cards on yo
Read the rest
ur field. The first player to reach the goal wins immediately. One player (traditionally the dealer) is dealt 6 cards, and their opponent is dealt 5. The player with 5 cards goes first. ### Play On your turn you must perform exactly one of the following actions: - *Draw:* Take one card from the Deck. You may not draw past the 8-card hand limit - *Points:* Play a number card from your hand. Worth its rank in points, lasts until scrapped - *Scuttle:* Scrap an opponent’s point card with a bigger one from your hand - If two number cards have the same rank, the suit breaks the tie - Suit order is (high) Spades ♠ > Hearts ♥ > Diamonds ♦> Clubs ♣ (low) - *Royal:* Play a face card for a persistent benefit based on rank (lasts until scrapped) - *Glasses:* Play an Eight to reveal your opponent’s hand (lasts until scrapped) - *One-Off:* Scrap a number card for an effect based on the rank of the card. ## Royals Royals (Kings, Queens, and Jacks) may be played to the field for a persistent benefit that remains in effect until the card is scrapped. Each Royal gives a different effect. *King:* Reduce the number of points you need to win (21, 14, 10, 5, 0 points with 0, 1, 2, 3, 4 kings) *Queen:* Protects your other cards from being targeted by the effects of other cards. This protects your cards against 2’s (both effects), 9’s, and Jacks, but not scuttling. *Jack:* Play on an opponent’s point card to steal it. Point card returns to opponent if the jack is scrapped or if another jack is used to steal it back. ### One-Offs Number cards (except 8’s and 10’s) can be played for a One-Off effect, which scraps the card for an effect based on the rank of the card played. Whenever a one-off is played, the other player may counter it using a two to cancel the effect. - *Ace:* Scrap all point cards on the field - *Two:* Twos have two alternative one-off effects: - Counter target One-Off Effect (Played immediately in response to a one-off) - Scrap target Royal - *Three:* Choose a card in the scrap pile and put it in your hand - *Four:* Your opponent discards two cards of their choice - *Five:* Discard one card and then draw three cards - *Six:* Scrap all Royals and Glasses Eights on the field - *Seven:* Choose one of the top two cards from the deck and play it however you choose. - *Nine:* Return a card from your opponent’s field to their hand. They cannot play it next turn.
4 points · Open discussion

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